There have been a lot of changes and conversations about the changes, with regards to 4hor nerf, Ragnarok changes, Buffed Punisher, the PVP experiment, and the ever present “buff, don’t nerf” crowd, and since my viewpoint on it tends to be more contrary to mass opinion than pretty much anybody but Phantron, I figured I’d write a detailed feedback post even if it makes me the forum’s most unpopular poster ![]()
Note also that this is just my feedback, I figure anything like this has about as much chance of happening as restoring Sentry to his former glory
I see a lot of conversation about how “ridiculously” overpriced Rags’ Green is. Compared to what? Doc Ock’s Green? Gamora’s Green? She-Hulk’s Green? Anything IM40 does?
My problem is that (after the early nerfs) we had a set of 3* characters that presented very interactive battles. Even cMags and Spidey in PVP presented distinct disadvantages because of low HP and the dumb AI. Then LazyThor was released and everything changed. No longer did you have to grab frail GSBW to get that kind of power. And everything now has to get baselined off the new best character, which is a problem not because “there always has to be a best character” but because LThor was SO MUCH MORE “BEST” than everyone else. Can Panther compete with LThor? Is Sentry better? Now battles are even FASTER! Can Human Torch or She-Hulk compete? Not a chance. They’re great characters I’d love to use but they go in the garbage can because EVERYONE has to compete with the “12 AP, then win” characters. Design is severely limited - an 11 AP ability that makes 3-turn CD tiles? That’s an ETERNITY when you can deal over 4500 damage to two enemies and 2000 to a third with 12 AP. Special Tiles? Better be on a passive or you’ll rarely get them out soon enough to affect the battle. And now, we say, the 4*'s must be even BETTER than that or it’s not “fair”!
I think about how much FUN this game would be if Power of Attorney, Furry Friends, Hypersonic Punch were what we could expect to be typical “good” abilities on a 3*. Those abilities are cool, fun, and fairly powerful in terms of the percentage of health they can knock off someone. But who cares when 10-12 AP is all you need to almost completely seal a battle, when characters with 6800 health die to match damage and one ability? There used to be some question, strategy, and risk about when to use a damaged hero and when to use health packs; nowadays most (not all) of that is gone because abilities are so powerful they either don’t activate and you don’t need health packs or they do and that character crippled or dead. (And it goes without saying that without abilities that do 7000 damage on the cheap d3p ought to end level 400 scaling… Wouldn’t it be more fun to use characters at the level of Psylocke and Punisher to whittle down level 250 PvE enemies than have to deal with the tinykitty we face now?)
So why nerf instead of buff? (1) With the best “damage” abilities being so powerful right now, there is almost no place for board manipulation, special tiles, and CD tiles unless they’re INCREDIBLY efficient. That’s kind of lame. (2) Do we really want every character to be LThor, pre-nerf Sentry, 4hor? You think you had a problem with health packs, with one unlucky break resulting in death, with getting hit for -100 BEFORE?
In summary, yes, I’d much rather see all the 3s knocked down to Punisher’s level and the 4s at maybe Nick Fury’s level, instead of all the 4s at “old” 4hor’s level and all the 3s at LThor’s level.