Let me preface by saying that I am a very patient person. Even if a system like this never got incorporated, I wouldn’t mind and continue on selling the 3* covers I draw as I always have, waiting until I can get my roster upgraded and relying on PvE to decide what covers I should keep.
That said, I do wish there was a sort of system in place to alleviate the burn I endure. I thought of a way that might address vaulting issues and other token related issues swimming around here on the suggestions board, and I came up with the idea of a tertiary currency. More like an item though.
I figure if players, both new and old, have to painfully delete a 3* cover, whether it be clearing a roster member for problematic scaling purposes or dumping that excess black Doom, they could be given something along the lines of a Scrap Token (I thought the name ‘Mint Token’ would work, but it makes me think of candy). Replacing the "Pay x HP for cover upgrades could be replaced with a scrap token system, where the scraps could still be bought with HP, but the incentive for competing in an event that rewards a character you’re maxed out on would still be present. Based on current prices, I came up with the following model to make the conversion equal.
1 Scrap = 125 HP
1 sold 3* redeems 1 Scrap
1 sold 4* redeems 2 Scrap
Characters in roster that are sold return Scrap equal to the number of covers they have applied.
Scrap boosting 1* costs 1 Scrap
Scrap boosting 2* costs 4 Scrap
Scrap boosting 3* costs 10 Scrap
Scrap boosting 4* costs 20 Scrap
Scrap is not rewarded for events or progression or stashed in packs. It’s only meant as a consolation for unfortunate 3*+ trashing without being so bold as to straight up give away HP, which has far more uses than Scrap would have. Scrap can only be used on already owned characters/powers, but if possible, 0 covered powers on owned characters could be unlocked with a double payment, which should be expensive enough to discourage it as anything more than a desperation measure.
I really feel this would be a fitting consolation, to sate both early game players, who really want to see a return on that 3-star that expired before they could open a new slot, to late gamers who eventually have to exclude what prizes even benefit them anymore with their maxed out Wolverine Patch-es. Where someone with a maxed out 3-star can still see a tiny benefit to placing 1st-2nd for their 4* prize and having those leftover previous rank rewards. It’d take more than THREE top-10 events for them to even dream of boosting another 3* by a single cover.
I also feel like this would be a better alternative to RNG workarounds proposed like Token Trade-Ins, because it serves more as an apology that the luck just wasn’t in your favor as opposed to simply handing you good luck, which itself can still ultimately flop given that there are 33 3* characters now. There is only a 3% chance of even getting the specific 3* character you want when the token turns gold, and even then, it could end up being Ragnarok. This is why I propose this system. Luck into 10 different 3* draws, but none of them you want? Well that’s really unfortunate, so take an upgrade to one of your existing characters that you like on the house, but be careful not to unbalance your roster and ruin your PvE scaling when you do so.