I wanted to discuss a bit about the value of the covers that we get. Specifically the case where you get a cover you already have and you do not need anymore of it.
In this case you are stuck with a useless cover that costs only 100, 250, 500, 1000 ISO respectively for each * of the character. Not only they are not worth selling, but you are forced to do so as they will vanish after some time (Which is OK with me). I wanted to share my thoughts about this and see what your’s are and if we can come up with one or two suggestions on how to improve this game mechanic.
From my experience from a few card games, usually you get several options that have to do with the cards. You can Evolve, Enhance or Sell covers.
Evolve might just not work in this game because we are talking about actual heroes rather than creatures that can be melded to each other. And it would also not make sense in general with the theme of this game.
So my suggestions are as follows:
Enhance Character:
If you have a maxed Storm and you get another storm cover, apart from the option to sell it, you have the option to enhance your character with this cover in order for a small boost of stats (HP, Dmg, Ability Dmg etc. ). I saw in another thread that people where asking about small items to equip in order to boost some stats. Well this is it! This way not only your covers will never lose value, but you will not have any veteran or new player lose their desire for specific covers. If I can infinitely (The infinite part can be discussed) increase my characters stats with the more covers I get then I will always welcome new covers and I will be motivated to buy those 42-packs even if I have a max roster.
This could also solve the problem of MMR. Being that players will not have a wall to hit when they max their character. No matter how high you go, you can always go higher. So there will be a very big range of players with different roster power (Opposed to what we have now where you hit max levels and the majority of us have the same roster).
Merge covers for rewards:
Now this will be awesome. Following the example we have above, there are some characters (Bag-Man, Spiderman) that you just don’t want to have on you, let alone enhance them further. In this case we can have an option where you can merge a certain amount of covers of the same rarity for a chance at rewards. Rewards can vary from recruit tokens to a random same rarity cover or even a very rare chance at a 4*. All the rewards will, of course, depend upon the covers you merge.
Examples:
- Merge 5 1* covers = Chance at Random 1* cover, Standard Token, 1000 ISO, Heroic Token, Random 2*, Random 3* (Very Rare), 25-50HP (Very Rare)
- Merge 5 2* covers = Chance at 2000 ISO, Heroic Token, Random 2*, Random 3*, 50-100HP (Very Rare), Random 4* (Extremely Rare)
- Merge 5 3* covers = Chance at 4000 ISO, 2x Heroic Tokens, Random 3*, 100-200HP (Very Rare), Random 4* (Extremely Rare)
- Merge 5 4* covers = Chance at 50000 ISO, Heroic 10-Pack, Random 4*, 300-500HP (Rare)
Now in order to save those covers that we want to merge, I think there should be a place called “The Vault”. Where you save the covers you want to merge but you cannot use them again in game. So they are saved there for an infinite amount of time waiting to be merged when you decide to.
There might be details that I am forgetting or not thinking about at the moment. However, if anyone else likes this idea and want to share your’s please go ahead.