Grantosium made a little comment from Pumpkin Pyro’s forum post about getting a 5* Dormammu for the upcoming Halloween:
That’s where I come in, see? I love being in this forum section because I get to share my thoughts and interpretations of how characters can be incorporated in the MPQ universe! Now I’m not much of a fan of Ultimate Marvel VS Capcom 3 because of how easily trapped you can be from spamming combos. But! At the very least I can try to implement a somewhat fairer version of Capcom characters, you know? Let’s try Dante and Virgil, Sons of Sparda from Devil May Cry!
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Dante (Devil May Cry)
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Rebellion Stinger - ![]()
7 AP: Dante thrusts forward with his signature technique using his trademark magical blade. The enemy team takes 610 damage. (Passive): If Dante uses this ability 4 times in the same turn, he activates his Devil Trigger to heals 970 health.
Max Level: The enemy team takes 1300 damage. (Passive): Dante no longer requires to use this ability in the same turn to activate his Devil Trigger. When Dante uses this ability for the 3rd time, he heals 4200 health. When he uses the ability for the 4th time, Dante creates 3 Strike Tiles with 270 strength each.
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Ebony and Ivory - ![]()
9 AP: With his trusty dual semi-automatic pistols, Dante rapidly fires bullets infused with his demonic energy. Destroy 2 blocks of 1x1 vertical tiles randomly. Deal 430 damage for each block of tiles destroyed.
Max Level: Select 2 tiles. Each tile selected will destroy a block of 2x3 vertical tiles. Deal 1600 damage for each block destroyed. When it’s the enemy team’s turn, destroy 2 blocks of 2x3 horizontal tiles randomly. Deal 1200 damage for each destroyed random block of tiles to the enemy team.
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Jam Session - ![]()
11 AP: Dante whips out his electric guitar and summons a lightning pillar around him. Stun the enemy for 1 turn. Deal 570 damage and create 1 Black Charged Tile.
Max Level: Stun the enemy team for 2 turns. Deal 4100 damage and create 3 Red, Black, and Yellow Charged Tiles.
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Virgil (Devil May Cry)
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Judgement Cut - 6 AP: Virgil unsheathes his Yamato blade with blinding speed and slashes his unsuspecting opponents. Destroy the top row of tiles. The enemy in the back takes 790 damage.
Max Level: Destroy 20 tiles in an hourglass shape. The enemy in the middle and back takes 1600 damage. Deal 2400 extra damage to the target with the lowest health.
e.g. Red = Tiles destroyed; Black = Tiles intact
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Beowulf Gauntlets - ![]()
14 AP: Wearing these set of greaves allows Virgil to pulverize his singular opponent. Deal 1040 damage to the enemy in the front.
Max Level: Deal 4360 damage to the enemy in the front. If the target’s health is the highest among the enemy team, deal 2300 bonus damage.
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Devil Trigger - ![]()
20 AP: Virgil seeks power at all costs by embracing his demonic heritage. Place a 4-turn Countdown Tile. While this Countdown Tile is on the board, Virgil deals 666 extra damage and heals 444 health on each turn.
Max Level: Place a 8-turn Countdown Tile. While this Countdown Tile is on the board, Virgil deals 3300 extra damage and heals 2220 health on each turn.
Well guys? Should I add Trish into this post as well? Let me know what you guys think!
