Quick Battle Match Time
As in, as the developer’s of the game, is there a target you’re shooting for regarding how long an average PvP battle should take? I’ve seen some mention of how Nissa should be the baseline of how the game should flow, and for me that means QBs should take anywhere from 2-5 minutes. Would I be correct in assuming that ~5 minutes per fight is what you guys are shooting for?
Health Loss per Fight
This is something that hasn’t really been discussed yet. In Paper MtG (henceforth known as Vanilla Magic or just Vanilla) it doesn’t matter how much life you lose in a match as long as you win since your health resets at the end of the match. This means strategies that involve self damage aren’t as bad as they are in MtGPQ. In MtGPQ, your total health is an ever depleting resource that needs to be conserved as much as possible.
Certain Planeswalkers are great at mitigating health loss, namely Gideon (through Lifelink and Vigilance) and Nissa (through beefy defensive creatures like Skysnare Spider and Mantle of Webs). Jace is pretty good at mitigating damage but playing conservatively means your games take forever and his main ability (-6/-0 to target creature for 3 mana) is being nerfed significantly in the next patch.
Chandra and Lilliana are much worse at health conservation. Chandra wins games pretty quick but the lack of good defenders means she is usually taking a chunk of damage every match. Lilliana is even worse than that. Lilliana also suffers from a lack of good defenders and furthermore, some of her skills and cards actually deal damage to her. So even when you win, it can feel like losing.
I’m worried that the new Planeswalker Ob Nixilis, while he may be powerful and great for Story mode, will be pretty abysmal at sustained PvP matches because, like Liliana, he is most powerful when he uses his own health pool to fuel his abilities and deck.
Potential Solution: Return some or all of a Planesewalker’s health pool when you win a game. If you lose a game or quit the match it should work as it currently does, but winning a match needs to return health if you want self damaging Planeswalker’s to have a chance in the current meta game. If the changes go through as is, why would I play a Planeswalker that can’t self sustain and causes me to use a lot more healthpacks than one with lifelink or defenders? This is especially true if match time is normalized as per your stated goals.
Inability to Complete a Collection
Once you reach a critical mass of cards, it becomes virtually impossible to complete your collection by opening packs/bundles. Right now I don’t even try for a fat pack in QB anymore since I’m better off coming in 17-26th in order to win Crystals for a future BFZ Big Box purchase. If need be, I can have my statistician wife plot an actual data chart showing how unlikely it is that I’ll ever complete my collection now that I’m only 13 cards away from a full Origins set. There NEEDS to be a way to purchase individual cards with Crystals. I suggest something like once you have at least 65-85% of an Expansion (e.g. Origins or Battle for Zendikar), you can purchase individual cards from that expansion for:
- Mythics: 200 Crystals ($10)
- Rares: 140 Crystals ($7)
- Uncommons: 60 Crystals ($3)
- Commons: 20 Crystals ($1)
Purchasing cards would be expensive, but if you’re waiting on a single Mythic to finish off your deck it’s way more worth it to buy a single card than open 5 packs of duplicates in a Fat Pack. Also, consider giving out crystals for all PvP rewards from 1-27 instead of packs. That way you don’t have sandbag winning in order to get into a lower bracket which is what many of us are doing now.
How do you acquire older set cards once you move on to the next expansion?
I realize that people will still be able to buy them with earned crystals, but for newer players they’re kinda screwed. And since Vanilla releases a new expansion every 3 months, things could get very complicated. Has there been any internal discussion about how to address that? If there’s an OP chase card in Origins, but a new player started during Oath of the Gatewatch (the next expansion after Battle for Zendikar) are they doomed to be underpowered forever? Purchasing Crystals can be a great head start but they won’t help you if you’re looking for a single card and it’s unreasonable to expect any percentage of the playerbase to shell out hundreds of dollars in order to get a handful of cards they need from an older set.
Pack Percentages
I just want to reiterate that it’s a very sour point for us players that the developers do not publish the percentages for packs, e.g. Fat Packs have 1% chance for mythics, 5% chance for rares and so on. Your sister game MPQ already does this, largely because the players kept asking for it over and over again, and nobody revolted or died. At the very least, could you make it so that you can’t get duplicate cards in the same pack. I once had a single 5 card booster that gave me 3 copies of Bonded Construct, and it was beyond frustrating. Since duplicates are essentially worthless it really is a crappy feeling when you get multiples in a single pack.
And finally,
Jerry Seinfeld Voice, “What’s the Deal with Events???”
Game’s been out for over 5 months now…I think you’re probably as tired of the empty “Events” tab as we are. If events aren’t making it into this patch can you at least talk about what events will be like when they soonventually come out? (With the caveat that things may change of course). Even if events were just rotating chapters of Story Mode with an added degree of difficulty it’d be nice to have SOMETHING to do once we finish the base story mode content.