Cyclops (Uncanny X-Men) 3 Star Rarity (Rare)Wiki Link.
At Max Level: HP: 9265 Tile Damage: 70/79/12/13/11/61
Optic Blasts - 10
AP
Cyclops fires his optic blasts through the battlefield, striking his target and destroying anything in his way. He destroys a random row of tiles and deals 425 damage. Does not generate AP. Level Upgrades
Mutant Revolutionary - 7
AP
Cyclops makes a public display of strength to rally young mutants to his side. He converts 4 random Team Up tiles into basic Red tiles. Level Upgrades
Full Blast - 13
AP
Scott unleashes a blast that could level a mountain. He deals 822 damage to the target enemy. If there are more than 9 Red tiles on the board, Scott rips his visor off, releasing his full power. He deals an additional 482 damage but stuns himself for 2 turns while he recovers. Level Upgrades
Level 2: Deals 937 damage. Plus an additional 549 damage if there are enough tiles.
Level 3: Deals 1052 damage. Plus an additional 612 damage if there are enough tiles.
Level 4: Deals 1233 damage. Only stuns for 1 turn if there are enough tiles.
Level 5: Deals 1808 damage. Plus an additional 766 damage if there are enough tiles.
Max Level - Level 3 - 3338/1943 damage and 2 turn Stun.
Level 4 - 3912/1943 damage and 1 turn Stun.
Level 5 - 5738/2433 damage and 1 turn Stun.[/color]
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Mutant Revolutionary at 7 is going to turn the tide in a lot of fights. Team-up tiles build up and that’s gonna make it really easy to use them to set off monster cascades (and key Full Blast).
Looks like yellow can help fuel the power in the black power though
With a 13 AP charged Full Blast, Scott deals a huge amount of damage to the opponent in one shot. At max level, this is enough to down support characters in a blow. But more than that, if there are enough Red tiles on the board, Mr. Summers really lets loose, pulling off his visor and unleashing his full power. This deals even more damage but has the downside of stunning himself for a couple of turns. Leveling up the ability increases not only the overall damage but allows Scott to recover faster from unleashing the amazing power he holds.
Seems like he could be a Blade booster as well? His yellow seems interesting in that it could help clear red strike tiles and boost red AP. Since it’s at 7 AP, I’m guessing even at 5 covers there’ll be a limit to the number of converted tiles, since Doom’s is at 9AP and converts all.
Hey everyone, we’re trying something new for Cyclops, putting together a short reading list for folks to get familiar with characters when they’re announced.
Casey Malone, one of our designers, put together his essential Cyclops reading list, featuring some key events that helped shape the character and his current evolution. http://www.demiurgestudios.com/blog/sco … zle-quest/
I posted this link in a General Discussion thread, but figured it warranted its own thread. Hope you guys don’t mind.
Awesome! I may or may not have started reading comics becuse of this game… I saw the new art and silver magneto behind him and… I want to know how that came about lol. I like seeing the comics and game come together
Excited we finally have a red accelerator. Looks like at max level it might convert 8 TU’s to red. Will be interesting if any new endless loops develop. At minimum, yes, it auto enables Blade’s strike tiles.