Daredevil (Man Without Fear) ![]()
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8670 Tile damage: 11/61/70/79/12/13/3.5
- Radar Sense - Purple 10 AP
Daredevil uses his Radar Sense to avoid his enemy’s assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.- Level Upgrades
Level 2: Deals 109 damage for each converted tile.
Level 3: Deals 131 damage for each converted tile.
Level 4: Converts up to 4 Strike, Protect, or Attack tiles to basic tiles.
Level 5: Converts up to 5 tiles, dealing 180 damage per tile.
Max Level: 574 for each converted tile.[/color]
[/list] - Billy Club - Blue 9 AP
Daredevil’s Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.- Level Upgrades
Level 2: Matching the Billy Club tile generates 2 Blue AP.
Level 3: Stuns for 2 turns before placing the Countdown tile.
Level 4: Creates a 3 turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.[/color]
[/list] - Ambush - Red 8 AP
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.-
Level Upgrades
Level 2: Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
Level 3: Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
Level 4: Deals 1370 damage when the enemy matches the tile, 574 damage when you match it.
Level 5: Deals 1726 damage when the enemy matches the tile, 957 damage when you match it.
Max Level: 5447/3044 damage.[/color]
[/list]Older version below.[spoiler]<span style="font-size: 150px">Daredevil (Classic)</span>  *3 Star Rarity (Rare)* [Discussion link](https://forums.505go.com/discussion/2504). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Daredevil%20(Classic)). <u>At Max Level:</u> HP: **6800** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">61</span>/<span style="color: blue">70</span>/<span style="color: purple">79</span>/<span style="color: green">12</span>/13/3.5 -
**Radar Sense - Purple 11

**
Daredevil’s heightened senses let him strike first, terrifying the enemy. Creates an Random Basic Trap tile that, when matched by an enemy, steals 2 AP from all colors. If you match the tile, it steals 1 Purple AP and changes locations. Enemies cannot see the tile.- Level 2: Steals 3 AP on enemy match.
Level 3: Steals 4 AP on enemy match.
Level 4: Steals 5 AP on enemy match.
Level 5: Steals 6 AP on enemy match.
[/color]
[/list] - **Equalizer - Blue 7

**
Billy Club in hand, Daredevil prowls the battlefield, waiting to even the odds. Create a Blue trap tile that, when matched by an enemy, stuns for 2 turns. if you match the tile, it generates 1 Blue AP and changes locations. Enemies cannot see the tile.- Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Stuns for 6 turns.
[/color]
[/list] - **Ambush - Red 7

**
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 473 damage. If you match the tile, the enemy takes 24 damage and it changes locations. Enemies cannot see the tile.-
Level 2: 662 damage on enemy match.
Level 3: 851 damage on enemy match.
Level 4: 1041 damage on enemy match.
Level 5: 1230 damage on enemy match.
Max Level: Enemy takes 9040 damage on enemy match / Enemy takes 148 damage on player match[/color]
[/list]<span style="font-size: 150px">Daredevil (Classic)</span> *3 Star Rarity (Rare)* [Discussion link](https://forums.505go.com/discussion/2504). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Daredevil%20(Man%20Without%20Fear)). <u>At Max Level:</u> HP: **5800** Tile damage: <span style="color: darkgoldenrod">10</span>/<span style="color: red">52</span>/<span style="color: blue">60</span>/<span style="color: purple">67</span>/<span style="color: green">11</span>/12 -
Radar Sense - Purple 11 AP
Daredevil’s heightened senses let him strike first, terrifying the enemy. Creates an Environment Trap tile that, when matched by an enemy, steals 2 AP from all colors. If you match the tile, it steals 1 Purple AP and changes locations. Enemies cannot see the tile.
Level Upgrades- Level 2: Steals 3 AP on enemy match.
Level 3: Steals 4 AP on enemy match.
Level 4: Steals 5 AP on enemy match.
Level 5: Steals 6 AP on enemy match.
[/color]
[/list] - Equalizer - Blue 7 AP
Billy Club in hand, Daredevil prowls the battlefield, waiting to even the odds. Create a Blue trap tile that, when matched by an enemy, stuns for 2 turns. if you match the tile, it generates 1 Blue AP and changes locations. Enemies cannot see the tile.
Level Upgrades- Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Stuns for 6 turns.
[/color]
[/list] - Ambush - Red 7 AP
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 473 damage. If you match the tile, the enemy takes 24 damage and it changes locations. Enemies cannot see the tile.
Level Upgrades-
Level 2: 662 damage on enemy match.
Level 3: 851 damage on enemy match.
Level 4: 1041 damage on enemy match.
Level 5: 1230 damage on enemy match.
Max Level: Enemy takes 7712 damage on enemy match / Enemy takes 148 damage on player match[/color]
[/list][/spoiler]Original Post:
-
- Level 2: Stuns for 3 turns.
- Level 2: Steals 3 AP on enemy match.
-
- Level 2: Stuns for 3 turns.
- Level 2: Steals 3 AP on enemy match.
-
- Level Upgrades
- Level Upgrades