Radar sense trap reposition always uses TU tiles instead of random basic tile.
Sounds like yet another thing from rewriting environment tiles as teamup instead of yanking them out and using something more like the color tile code. See also: not triggering strike/protect tiles and AP generation diminishing in cascades.
oops, forgot to implement that line of code… Ares glitch anyone?
It looks like it places radarsense traps on first use too, on TU tiles.
Also, somehow i got a trap on a crit tile. I think it was through replacement.
Using Daken and DD I ended up with enough red for Ambush and only 2 open red tiles left on the board. I cast Ambush. Opponent casts Ambush, my tile no longer has a trap on it, but I get no notification that trap has been disarmed.
No one matched that tile for the remainder of the match, but I’m curious to know if we both had a trap on that tile, or if mine was gone and the AI remained.
I’ve seen this behavior. AI trap overwrites player trap, but no “trap disarmed” message displays. I think this is probably because the new trap is supposed to be a secret, but it’s an odd sort of a giveaway.