I don’t know if this has been covered already in the bugs section, but there is something strange with two of Daredevil’s powers:
#1 Ambush
This I’ve noticed in wave nodes. If you match the trap tile, it is supposed to deal damage and move on to the next red tile (change location). However, let’s say I have a potential match 4 with two trap tiles. Only one enemy is left of the wave (or the enemies combined have less health than the damage dealt by these trap tiles). If I make the match 4, and the wave ends, the trap tiles do not change location. The trap tiles are gone in the next wave. (Example: Let’s say I had 5 trap tiles on the board, two of them located in the potential match 4, I make the match 4, and then the next wave starts, I am left with 3 trap tiles, instead of the initial 5.) Is it working as intended? Because if I do the same move in the middle of a wave and not at the end (just before next wave), I would still be left with 5 trap tiles.
#2 Billy Club
This is less annoying, but also wave related. If I have a Billy Club tile out, and I am down to the last enemy in a wave. The enemy kills itself on one of the trap tiles, while the Billy Club tile is at 1 in countdown. It becomes my turn and a new Billy Club tile is generated stunning no one. The next wave starts with the Billy Club at 3 in countdown with no enemy stunned. Working as intended?
EDIT: Realized I’ve forgot to mention in point #1 that I’ve made sure there are red tiles available for the trap tile(s) to switch location(s) to.
MPQ version: R101
Android version: 5.0
Device: Samsung Galaxy S5