Daredevils red trap bugged in survival nodes

When we use Daredevil in survival nodes, and we activate a trap overkilling the last enemy of the wave, the trap does NOT get replaced.
( when you make any type of damage killing the enemy, and then do trap-damage )

Here is a video showing the bug (two traps activated, one gets replaced): https://youtu.be/nezlc_c5lsw?t=3m28s

Just a reply to bump this as it happened to me and was looking to report (match two red DD traps for the final enemy of a wave with enough health to be killed by one trap, he will die and one will resolve but the 2nd will just disappear)

Yeah it’s been this way for awhile now. I think its because the trap tile recognises the last enemy in the wave down as “game over” incorrectly.

Never posted it cus I thought it may have been intended. Please fix!

Demiurge fix this bug plox, if you buff/essentialize daredevil in survival nodes

just noticed in wave battles, if you defeat lasts enemy before next wave with one or two traps involved in a 3 color match by yourself, the traps do not get on the board again sometimes and just vanish.