Daylight savings time change killed any character that had any damage

At 1am Central time, the game appeared to roll back an hour - the previously closed PVE event reopened with an hour left. I also noticed that any character that was not full health was now fully dead! This cost me quite a few health packs to rectify.

Same thing happened to me. Don’t recall how many of them actually had any damage, but they were all characters that I had used within an hour of DST.

Same thing happened to me. Don’t recall how many of them actually had any damage, but they were all characters that I had used within an hour of DST.

The same thing happened to me – but I couldn’t heal some of them at all. Completely screwed up. It cost me a lot, also… Super aggravating. This is really pathetic. Failure of the most basic possible maintenance coding…

Same symptoms as the aforementioned. Lost Logan, Bolt and Thanos causing a major setback first thing on a Sunday morning! MPQ the game that keeps on giving…

Yes, for the 4th year in a row.
Same procedure every year.

It’s probably a by-product of some anti-cheat code that checks server time vs. device time, and flips out if there are sudden discrepancies. Since it’s unlikely that every single device will update for daylight saving simultaneously with the server, this is the inevitable result.

Sucks, though. :frowning:

If they can’t fix it, then the ideal should be to take it down for “maintenance” for the offending hour and schedule it.