Because the April Fools challenge was fun, and Boss Rush wasn’t particularly fun:
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Demiurge (Final Boss)
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Working as Intended (Passive)
New tiles during Demiurge’s turn have a 20% chance to be Critical Tiles. (This increases in later rounds up to 60%). Demiurge cannot be stunned.
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A Fun Challenge (Passive)
Critical match damage is applied to the enemy team. Demiurge cannot be sent Airborne.
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You’re Supposed to Lose (Passive)
If one does not exist, create a 3-turn Demotivation tile that targets a random enemy. Decreases the rank of that enemy’s powers by 1. (Increases duration up to 5, deceases ranks by 2, and is applied to enemy team in later rounds). Demiurge cannot be reasoned with.