Demolitionist Damage Mechanic

(posted here as it didn’t really seem like a character question)

How does the Demolitionist damage mechanic work? I have been watching this a lot during the current iteration of The Hunt, and the damage caused is twice what the damage description is.

For example: there was Demo’s countdown tile, and one other countdown tile. Description reads, “does 910 damage, plus 842 for each other countdown tile” - so 1,742 damage, right?

Did 3,486 damage. (This just happened, and I was specifically watching the numbers)

Did Demo Buddy find a 2x multiplier and not tell anyone ? or am I correct in the assumption the RNG gods reeaally don’t like me ?

It’s probably also adding in tile damage from the surrounding destroyed tiles? Not sure, I haven’t seen one go off in awhile.

Are you sure it didn’t set off some of the pink 20 turn countdowns? Those do nothing if they resolve on their own, but if a demo tile sets them off they do a bunch. So they basically get counted twice.

Honestly, Demo saved my bacon more than once by triggering before a sniper could destroy my team. Does anyone know the order in which multiple expiring cd tiles go off?

The purple countdown tiles also do extra damage if set off by Demolitionist. See “Iso-8 explosive” ability description.

I thought that at first, but according to the Bomb tech description, (in this example) the do another 783 damage if set off by Demo Buddy.

that would be ~2535 damage, not the 3486.

Mystery, I guess. damn gnomes.

sorry: math, from base example, is 910(demo base)+842(demo 1 additional tile)+783 (ISO explosive damage)

The coffee! did it save the coffee? icon_eek.gif

Did it save my pants too?

While I cannot speak for your pants, the coffee is always the first to go.

There might have been a couple you didn’t see on the board. Sometimes I feel very secure and right then one of the sneaky countdown tiles go off making me go WTF!

yeah… I had a few of those with this game…

The damage mechanic goes like this: Since the demolitionist does so much damae in most situation, you just play with a team that attempts to never get hit by any goon tile. If you are about to, retreat and try again. Success! icon_e_biggrin.gif

I figured it out as I was able to duplicate the problem.

The demolitionist counts his own CD tile as a “friendly tile”.

So…

(910 self + 842 self CD tile) + 842 + 842 = 3436 (+50 match damage for his green CD tile) = 3486 damage.