I will try to inspire here any idea for to design a new regular gauntlet. It should be interesting and exciting for the player. More than a gauntlet: an iron glove.
How many nodes are in a pve sub? Usually there are 10, 11 on scl10. Usually the pve runs for 3 days, what means 30/33 nodes.
For to clearing it optimally it’s needed to do them 5 times on which every first 3 times the foes increase their level: that means in 3 days we play 150/165 nodes.
That means for a new regular gauntlet not focused on speed, running for a week, not refreshing each day and clearing it all nodes only once it should have at least 180 nodes.
Now look at WTS screen. It has the shield emblem, the new character and 15 nodes, although in that space there could be 20. If you scroll up and down,left and right you can notice those nodes fill like a 25% of the screen.
Then without too many problems there could be 80 nodes on that screen. There could be another parts of the gauntlet on history screen only playable after clearing previous ones.
Each node showing the reward but only playable after clearing the previous one, too, but being possibly playable from the start to the end.
Or it could use the usual system of gaining points per match and giving the rewards in progression, but I think it’s more interesting the first one.
Really advising that pve should be interrupted for 2 days (like when boss event is active). That would allow good rewards for that content, also will give us a break that could be really wellcome.
And the battles: there are 260+ characters and I don’t know how many goons. Plenty of battles for to mix them on quite a bit. If this gauntlet runs regularly there should be at least 4 different versions rotating.
There could be buffed characters (but not godboosted) rotating for this mode, but never should be meta characters.
And finally scl. Scl should increase the level on foes on the same amount they do on pve, or a bit more because enemies don’t increase their level 3 times. Also it should increase the rewards according to how it’s done like on pve progression on all scl levels.
There should be easier nodes if a character is required, and loaning it at low level (loaning it could allow to require a 5* and that would be a new experience for all players rosters).
There should be easier nodes mixed here and there for not making it too rigid. There could be a few heroic nodes here and there, loaning characters but looking that it could be possible to beat the node in all scl with those loaned characters (although it could be really hard).
No equipping boost enabled for this mode lol.
And I think that’s all. Imo that would be an interesting experience not focused on speed, another way to play the game for once, and then lessening the content not focused on speed by another 10%. (and opening the door for this content to being more frequent).
Having more content not focused on speed but still interesting and exciting would reduce the burnout that the current competitive highly real time demanding pve actually creates.