The last two PVEs werent so great, so I try to summarize what should be fixed, before developers release the next PVE.
Differential enemy level scaling based on player
It has to be removed, even if it could be fixed. Best thing is to have easy, medium, and hard missions. Dinamically scaling by missions done is OK but should be reset on every new sub. However I dont really suggest that.
Unreachable progression rewards
It seems like the OSCORP Heroic doesnt provide enough point to be possible to grind out all rewards.
Mathematically it may be possible, however due to missions take (quite a lot) time, refreshes overlapped each other.
I think the top possible score in this circumsťance is about 30k for one who has no life. 20k for an “average grinder” ( if he had something worth to grind for at 20k).
To fix this:
- Hard reset the mission map, like in Juggernaught Heroic.
- Scale progression rewards more wisely.
- Compensate this failed Heroic with a 5x score multiply!
Repeatables in main PVE map
In TaT, one who did not collect a lot of points in the subs, could easily catch up due to man PVE missions which where repeatable and rubberbanded.
Main event should not contain repeatables in these circumstances!
HEROIC character selection
Yes, its based on a limited set, sice its HEROIC, however a randomgenerated set would turn out more enjoyable!
Based on this difficulty, a few extra choices and a few extra buffed characters would be nice.
If an event turns out to be failing in the first day
Remove it quickly, leave some notes on the forum.
Upcoming nerfs
If you still plan to funbalance Spiderman and Magneto, no matter how much most of us tell you not to, just try nerfing by adding +1 AP to balance-needed abilities and test it out. Ragnarok also should be rethinked, he is even weak when buffed. RESPEC system!
PLEASE DONT WHINE IN THIS THREAD, ONLY CONSTRUCTIVE CRITICISM IS WELCOME[/b][/size][/color]