We had a discussion about this somewhere in the middle if the Pve event thread I believe. We were inconclusive of to what they actually did but we are 90% sure something was changed.
By we I mean whoever I was talking to. I don’t remember.
and we discussed it a few pages before the end of the Divine Champions thread. Even if you put in a tank team, the game only offers your strongest team used to opponents, it seems.
If they are changing how your defensive team is chosen then I’d like to know the details. Choosing your defense is pretty important strategically so they need to be carful here beyond the tanking.
This change could be a good thing, if it means you can now switch to weaker lineups to continue grinding without health packs. But I still wouldn’t feel confident until I know the details.
I’ve won one match this tournament with a non-tank team (although still pretty suboptimal, multiple 1* characters, etc.) and have been playing the rest with just a punisher and two level 1 characters. I’d be interested if anybody ends up getting matched up with me and could let me know which team they’ve faced - whether it’s the strongest one I’ve used or the one I’ve used most frequently.
Why would you want to tank your rating anyways? Obviously, the system is there to give you a challenge. The better you do, the more challenging the fights are, or should be to you. I’ve never understood why you want to tank it. Seems like an in game way of… well, cheating, to make the game easier on you, requiring no effort or thought to playing.
Honestly, if you are gonna tank your rating to make it just a match 3 game with the added bonus of abilities, you would be better off playing Candy Crush or bejeweled. This isn’t targeted at any specific person, but when I play a game, I expect a challenge, not roll over and die for me please.
Among other things, it is possible when you are in the early-mid stages of the game to get in completely over your head with opponents that are entirely out of your league.
The other thing is that this game, from the very start, was never about beating tougher teams. You aren’t rewarded for it. Winning matches as quickly as possible is its own form of challenge, and one the game has consistently rewarded. Beating strong teams SHOULD be rewarded, but that has never been the case in PvP.
In the same vein as your explanation, wouldn’t gaining points, getting closer to the top of the leaderboard be a just reward?
As an old school example, Mortal Kombat utilizes a ladder system, comparative to this. The higher you get in the ladder, the harder your opponents become, with the end goal reaching the top (which is also means end of story). The difference being instead of a short story to cap off your battle to the top (or wherever you happen to place), you get rewarded for how well you fought, not how many you fought.
I think the act of tanking defeats the purpose of legitimately earning your high place reward by being the best player, instead it encourages stomping as many people as possible to get to the top. Tanking your rating to be as low as possible seems detrimental to the idea of working your way to the top where the actual tough opponents are competing and vying for the same spot.
I wish I could tank my rating because the last three tournaments I’ve been matched up to people with lower point totals than myself(I’ll be between 300-500 points, all of my opponents will be 250 or less). What this means is my opponents typically are worth less than 20 points and when they retaliate I am worth more than 30 points. That doesn’t create a challenge, that makes pvp impossible for me. I can’t do well enough to move to the next mmr rung and I can’t do bad enough to move down now. So I’m stuck.