Do you think vaulting is a good system?

Just business, I’d imagine. The business of deliberately manipulating the human condition for monetary gain, certainly, but they’re hardly alone here; it’s the entire free-to-play/microtransaction model and wasn’t even new then.

It’s ludicrous to think that they’re deliberately attempting to alienate their player base.

Makes sense, I think they could do it more efficiently in stores, there is money they’re leaving on the table by not giving players the ability to cover the retired heroes and the HfH store could cycle through 150 days before that specific cover is available… meaning a 5/5/0 character could take over 400 days to get to 5/5/3 via the store… One might actually get that in bonus heroes given 400 days :wink:

So I can buy the method, but man does it need tweaked if they want to take advantage of the potential store money to be had…

I think vaulting is a CP outlet to vintages away from being perfect, but I vastly prefer the current system to the previous one.

I’ll start with changes I’d like.

  1. Stop calling it “vaulting”: The game already has vaults. Any non-release PVE, along with Tacos, are Vaults. If anything is vaulted, it’s the contents of a vault. The characters taken out of rotation have been “archived” by the developers, taken out of the primary rotation and put into less frequently used storage. (I know, I know. This was the community’s fault, not the developers).
  2. Offer the Vintage Legendary store: Many have asked for this. Bonus Heroes is only a partial solution for players needing to build old characters. And archiving means that adding Champion Levels for the archived heroes becomes glacially slow. It doesn’t have to be a different price from Classic Legendary. We just need the option.
  3. Archive the oldest Epic heroes: Legendary characters aren’t the only ones feeling dilution. Archiving Epics would also require the Vintage Legendaries from point 2.

Now, all that aside, archiving has been fantastic for me. With many of my Legendaries already built up and Championed, the number no longer readily available hasn’t been an issue. There are some I didn’t get to finish yet, but with ISO rate meaning 10 to 14 days to Champ a given Legendary, I couldn’t deal with all of them anyway. But the biggest benefit is:
I can make a plan. If pulling from the legendary store meant “1 of 50 different characters”, I’m almost guaranteed to not build someone newer. Now, I can have the older characters sit back and wait for events to finish them up while the ISO trickles in. Meanwhile, Cloak and Dagger is at 5 covers, but Hobofist is already at 10, and Mordo is at 12. Everyone else is at 13 covers. Now I can wait for the ISO to get all the ones art 13 covers Champed before making another pull. I could then have a cycle of saving ISO for 2 weeks, then pulling Legendary store until I reach 13 covers on someone, then saving up for 2 more weeks. I also have a current plan of “at least wait for Agent Venom to retire.” Doesn’t that sound like a nice plan?

I don’t like it. I hate it, in fact.

  1. It pretty much killed a solid 1 year of progress into 4* tier. All those characters sitting at 3-9 covers seem just like a waste of cp.

  2. It creates unnecessary tension to quickly cover latest 12. For a semi-casual player - it sucks.
    Peggy left the tokens - 6 covers.
    Wasp left - 11 covers.
    Jessica and Cage are next, 9 and 8 covers right now. Decent chance that they won’t get to 13 before another shift.

  3. Player feedback and the main, easiest suggestion “vintage (or something) LTs” containing all the 4* characters, ignored time after time, after time.
    Instead we got insulting vintage heroics and daily (!) store that offers 1 cover for HP. To make it worse some people can buy it for 2500hp, others for 3600 hp.

The whole implementation and later response to feedback feels like a spit to tha face followed by a kick into the nuts.

Other than that I’m covering a bunch of latest 4*, not sure if quickly enough, though. I’ll give it ~4 more months and if I notice that more characters leave tokens before I can cover them, I’ll just quit.

(I play almost every PvP till 10 cp reward, most PvE untill at least a 4* cover and some for full progression, currently with a single 4* champion, and my next best 4* is Wasp at 11 covers).

For me personally I think Vaulting is ok. It has some draw backs even for me and unintended consequences but for me it is fine.

I am a long term player 1250 plus days. I already had the vaulted toons covered and champed. I am at a level where I can earn enough iso for toons if managed properly.

So all of the above ducks were lined up for me personally to make vaulting not an issue.

I believe it does need tweaks. There have been many suggestions but nothing that will comprehensively please everyone.

I don’t believe developers intended people to hoard for example. I don’t believe they intended the restrictions it places on some roster or upsetting anyone in the first place.

I am new to hoarding which is a direct result of vaulting. I do not want to pull a cover from the smaller pool I do not need. 1.) because I do not have the iso to level that toon up 2.) because its just a waste.

The sensible thing is to hoard. In my position that is.

Now if they can find a way that I do not need to hoard then I think for me personally the system would be working as intended.

Maybe no expiry date on the covers. Some new way of storing covers in our roster that can be utilised later on when you have the iso. Some form of archive.

Maybe colourless covers.

Maybe swapping covers 2 for 1. Id do that.

I think the easiest fix for me would be no expiry date on pulled covers. Granted it still means that in some way I would be hoarding but it would be greatly reduced due to the fact that a large percentage of the covers pulled would go to champ levels of some sort.

I still don’t see how a system where characters have an effective expiry date is supposed to be a good thing.

Any system that stops me getting other characters instead is not a good system.

It’s good because it fixed a system where characters having no expiry date were taking literally YEARS to complete which was thought to certainly be a bad thing.

Yeah, you can see how well that whole expiry date thing works with classic 5*

We have 80% of the 4* and 5* tier telling new players: “If you don’t already own us, don’t even bother (unless I’m a 4*, then please pay 1000 hp so I can unlock essential nodes)”

1.) After a full year of progressing into the 4* tier all you have to show for it is a bunch of 3-9 cover 4s, and you think that was a good thing? Now in 36 weeks you should be able to get 12 champed 4s and continue champing a new 4* every two weeks. How is that not better?

2.) This is a short term problem and unfortunately a necessary evil of the transition. Once we are in full swing characters will be in the pool long enough for you to fully cover them.

3.) Bad ideas should be ignored. Just because the forum doesn’t understand what dilution is or why it’s bad doesn’t mean that we should all jump on this “fix” that effectively just reintroduces dilution in some new or modified token.

It is good in that it achieved what it was created for, which was a real necessity. In doing so it created a few other incidental issues, but those need to be addressed on their own. The system as it only needs minor tweaking.

my progress getting as many required characters for DDQ and pve story mode has been totally halted. They don’t have to remove vaulting in my opinion just stop having vaulted characters be essential or required in any way. Sort of tacky to lock characters away, demand you BUY them from a store just to play some parts of the game.

Again, no they need to take the 2*'s out. Dilutions isn’t just 4s its diluted with other useless things for the 4 transitioner it’s the 2*'s and the 3’s as well. If it was just 4*s in there I’m sure everybody and there mothers would be praising the vaults. It’s just another ridiculous slot machine!

That’s not what vaulting is.Vaults are token stores. Vaulting is the act of removing portions of the 3* and 4* characters from the other token pools (legendary, heroic, elite, etc.)

It’s confusing, but this is what happens when devs don’t visit the forums and decide to name their new fixed reward token pools (vaults) after a term the players have been using to describe removing characters from tokens (vaulting).

I understand that vaulting can help new players (to cover a 4* faster) and those who are looking to complete the newest characters. The main problem is for those ones (like myself) that didn’t think dilution was a problem in the first place. I was happily building my 4*s evenly, as the covers came, in the old system, so, I had no problems with it. Now, with vaulting, my Peggy, Kate and Wasp left the “blessed” 12 incomplete… and I suppose my SWoman will have the same sad fate… I only managed to champion C4ge from the latest so far, and that’s not because a lack of iso, but a lack of covers.

They need to create another LT with the rest of the characters, for people like myself to have at least the option to chose from where to pull. BH itself just isn’t enough to compensate the loss of +75% of characters from the 4* tier, and the Vintage Heroic Token… well… I will just pretend it never existed, as I already have a good supply of 2*s from other tokens.

That’s not what he was saying. I believe (he can correct me if I’m wrong) that a better way to combat the problems caused by dillusion would be to increase the drop rate for 3s and 4 by removing 2* and increasing the drop rates of 3* and 4s in heroic tokens. Make them 3 and 4* only and make it like a 70/30 split. If 3 out of 10 heroics were 4* and 7 out 10 were 3* dillusion in CP packs wouldn’t matter nearly as much, 5* dillusion would be come the focus.

I would tweak it. I like the basic idea, and is nice to be more in control of my roster. I don’t love how I am now forced to hoard because i covered the current 12 so fast, and i really don’t want to waste covers. I do disagree with the assertion that the focus of legendaries is the 5 star. I open legendaries to build my 4*roster. When i get a Green Goblin or a Captain 5 Star, I think, this won’t be useful for years, if ever.

PS: is there a better feeling than getting the 3rd cover to finish a 2/5/5, like my Coulson the other day?

Ahh! thx for the clarification I think I’ll take an Advil for this headache.

Then why does the pro vaulting pro arguing about the semantics of what dillusion is club all seem to say multiple stores don’t solve dillusion? If they had several CP stores that each had the same number of characters and there for the same odds how does that not solve dillusion?