The folks at Demiurge Studios have another cool blog post up. This time around the topic of discussion is the creation of art assets for Doctor Octopus.
There’s some excellent artwork on display and an inside look at Marvel Puzzle Quest development- so head on over and enjoy.
Quote: “Three unique visual effects animations are created for each of the character powers. These layered ‘moving comic-book’ style effects are authored in the software package FXStudioDesigner. Character poses are combined with graphic effects and unique sounds to support the narrative of the underlying of the power.”
+1 on the continuing the game dev blog.
While the art asset creation process is interesting, I think I prefer the discussions about new skills.
Still, keep 'em coming!
Gonna just put it out there. That art for A… It should have been his standard pose. Some of beginning artwork looks so much better than the final product.
I also really enjoy reading about the thought behind each character’s skill set. Dr. Octopus’s skills are interesting and I’d like to hear more about it.
Man, now I reaaaally want them to implement skins so I can have classic Doc Ock. I have lots of trouble picturing him as other than a stocky, middle-aged, careless about his appearance, sour-faced villain of my childhood. This thin, smirky, slick-haired, leather-clad clown does very little for me. (This is not to say that the art is bad, I just cannot relate to it.)