I admittedly know nothing about the character outside of all the many Marvel vs Capcom games he’s appeared in. I always just assumed he was some Cthulhu-esque thing from beyond.
Still, his presence and movesets in MvC show off some great possibilities and reasoning for inclusion in MPQ someday. He does seem like a pretty powerful villain.
He’s very powerful, but like I said Capcom likes him more than Marvel does(he’s only appeared a handful of times), he rules the Chaos dimension and hundreds of others. As with many other characters, he’s unstoppable in his own dimension(didn’t see that one coming
) and may not be able to be killed.
Interesting – thanks!! Upon reading more about him online, I question how well he’d fit into the existing roster (even though I’d love to see him in here). He does seem to be more of a gigantic extradimensional threat, and less of the tentacle-slappin’ brawler that I enjoyed in so many Capcom games
Not that this is the most-story heavy game, but if they really wanted a reason why he wouldn’t just instantly KO everything they could say he’s only at a fraction of his power since he’s out of his dimension or something. I mean when we have gods(Thor/Ares/Sentry) vs Bag-man, power-level doesn’t really factor in
Gameplay wise, I’d just like to see him mess with the board with his chaos powers and tentacles
Reality alteration (10 Blue)
Stuns enemy team 1 turn and creates a random purple 2 turn countdown tile. While on board, countdown tile allows friendly non-matching swaps as turn. Deals XXX damage to target when activated.
Stuns enemy team 1 turn and creates a random purple 2 turn countdown tile. While on board, countdown tile allows friendly non-matching swaps as turn. Deals XXX damage to target when activated.
Stuns enemy team 1 turn and creates a random purple 2 turn countdown tile. While on board, countdown tile allows friendly non-matching swaps as turn. Deals XXX damage to target when activated.
Stuns enemy team 1 turn and creates a random purple 3 turn countdown tile. While on board, countdown tile allows friendly non-matching swaps as turn. Deals XXX damage to target when activated.
Stuns enemy team 1 turn and creates a random purple 4 turn countdown tile. While on board, countdown tile allows friendly non-matching swaps as turn. Deals XXX damage to target when activated.
Telepathy (12 black)
Converts a selected basic black tile to a critical tile. Heals XXX.
Converts a selected basic black or blue tile to a critical tile. Heals XXX.
Converts a selected basic black, blue or green tile to a critical tile. Heals XXX.
Converts a selected black, blue or green tile to a critical tile. Heals XXX.
Converts a selected tile to a critical tile. Heals XXX.
Aura-pressure (20 Green)
Deals XXX damage to enemy team. Deals additional XXX damage to target if there are two critical tiles on the board. Downs target if there are four critical tiles on the board.
Deals XXX damage to enemy team. Deals additional XXX damage to target if there are two critical tiles on the board. Downs target if there are four critical tiles on the board.
Deals XXX damage to enemy team. Deals additional XXX damage to target if there are two critical tiles on the board. Downs target if there are four critical tiles on the board.
Deals XXX damage to enemy team. Deals additional XXX damage to target if there are two critical tiles on the board. Downs target if there are four critical tiles on the board.
Deals XXX damage to enemy team. Deals additional XXX damage to target if there are two critical tiles on the board. Downs target if there are four critical tiles on the board.
I guess I worded it wrong, I meant swapping of tiles beside one another like a normal move but the result of the move does not have to match or generate AP… like freezing time… and since the other team is stunned one turn, you’re sorta free to build something for the following move.