So, I was playing the Sentry PVP this morning. I’m in Shard 1, so my this PVP is over in about 22 and a half hours, as of me posting this.
And it occurred to me that roster strength, I.E. the number of strong characters, the diversity in colored powers and the match ups available, really has nothing to do with placing well in PVP anymore. And it revolves around the shield cooldowns and the progression reward adjustments.
Let me elaborate:
Before Shield Cooldowns
Prior to the shield cooldown change last season, people routinely scored 2000 points per PVP, and when everyone went insane at the end of season 9, 6000 was not out of the realm of possibility.
For this reason, it was very important to have roster diversity because the later you are able to start and get high points, the better. If you started too early, you’d risk being put into a bracket with this extremely high scorers, meaning you’ll never sniff top 5 ever.
In addition, prior the shield cooldowns, the top progression reward was 1300. So you needed to start at a time that would give you enough time to get 1300, but late enough to avoid the big scorers, as I said above.
So, roster diversity was key to make strong runs in one set of health packs. When you run out of health packs, if you had an extra team or two behind your A team, you could get another 100 to 200 points before you had to shield or stop playing.
Also, Patch Daken was made very popular because of their ability to climb very high without ever really worrying about health packs.
After Shield Cooldowns
Now that scoring has been severely gated by shield cooldowns, plus the top progression reward being only 1000, starting as late as possible isn’t really that important. For example:
Prior to shield cooldowns, I would wait until 8 to 10 hours before the end of PVP and then I would Patch/Daken up to 700, then get as high as I could with the rest of my roster diversity. This usually ended at around 900 before my first shield. Then, I would try to get to 1300 and shield just before the event.
This strategy got me top 5 on a regular basis, further increasing the depth of my roster.
After shield cooldowns, I start whenever. I started today with 27 hours left. I climbed to 300 with Xforce Hood. Then I came back and climbed to 600 a few hours later. I’ll climb to 700 or 800 before bed tonight. And then I’ll hit 1000 tomorrow morning.
With the increased time frame plus the lack of ultra high scorers in the early brackets, I can take it pretty easy. I’ve used exactly 2 characters this PVP. Xforce and Hood.
Last PVP, I used exactly 2 characters. Xforce and Hood.
The PVP prior to that, I used…I think you see what I’m getting at.
Having 5 or 6 max leveled characters doesn’t help at all in PVP anymore.
**In Conclusion,**I don’t really have any sweeping statement or condemnation of the game attached to this post. I just kind of…realized this as bizarre and thought I’d bring it up to you all.
What’s your opinion on this? Are you experiencing a similar thing? Are you not using most of your roster anymore due to the new way to play PVP?
TL;DR
now that shield cooldowns are preventing 2000+ scores, or even 1300+ scores for the most part, there is no longer an urgency to climb as high as you can in your first 5 health packs.
This lack of urgency to climb as fast as possible means you can basically use your A team the entire PVP, negating any need for roster diversity, depth or strength.
Every player in this game is effectively 2 characters away from being a 1000 point scorer.
No real point to this post, just an interesting observation in how much this game can change.