Agree with above comments, however I wonder devs can be adjust a little bit about the yellow passive, to make him more impact in the PVP, because I see many many character 5 star also have to a passive in skills to be make the name for them
Etc: Shangchi: Blue passive / Frankie: Green passive / BRB: Yellow skill / Kang: Blue passive / iHulk: Black passive…
And we will find out the fun when we try team combos him with other characters
I thought about this for some seconds. I think you and I agree on this instead:
It’s not that they designed them to be weak (remember the last team saying their goal was to get every new character in to the top 10 percent?), its they they designed them in a way that was simple and what they believed to be safe, but their real goal was to just go home at the end of the day and not play this game.
I don’t think I’d describe most of the recent characters as “simple!” Even Shatterstar has two different abilities with weird scaling percentages.
It’s a lot more complicated than what I said up there, but if you consider Shatterstar to be “weak,” then the game necessarily only has like 10 characters who are “strong.” It’s a matter of perspective more than anything else. I do think you and I agree about this in general.
Rather than “strong” or “weak,” I like the 3 tier evaluation method. Every character is either:
Tier 1: usable all the time
Tier 2: usable when boosted
Tier 3: never usable, even when boosted
Most characters are Tier 2, and I think that’s the power level they aim for. Tier 1 is small and we all know who they are. Tier 3 is also really small, and those are the characters I’d call “weak.”
But if someone wants to call anybody under Tier 1 “weak,” that’s also a perfectly valid way of doing evaluation. It just means almost everybody is weak! I think Shatterstar is probably Tier 2, just based on what I’ve seen using him a little bit.