Was it you, Phantron, or someone else in the forum who said the equivalent of the AI is ALWAYS guaranteed to be better if only because it can never really make a mistake?
Either way, I agree with your thought; a long drawn out battle with a smarter AI is going to inevitably lead to mistakes… from the player end. The computer never tires but people do and that’s important to remember.
To illustrate, there’s a game called Cruel Jewels on iOS. It’s a match-3 that’s closer to the Bejeweled genre… but with a twist as there’s AI intelligence scaling in effect in the you versus AI modes. In the potentially neverending you versus AI mode where you go through a gauntlet of match-3 exercises before ending the series with a real time ‘battle’ against the AI (sort of like how MPQ works), the further you get along in those gauntlets the stronger and smarter the AI becomes. It is opportunistic (will always pick THE best option after you go first; never any room for mistakes so don’t leave any 5 matches behind!) and if you’re even remotely tired, the AI WILL end up kicking your ass. If you play Fisticuffs mode, you’ll get to play consecutive rounds of you versus AI where the AI gets smarter and smarter and smarter until you’re pretty much guaranteed to die.
If anyone’s a fan of Pokemon HeartGold or SoulSilver, the same thing with a ‘smarter’ AI is applied to the game of Voltorb flip where the further along in points you get, the dicier and dicier each move becomes with the AI very visibly taking on a more almost ‘human’ and ‘psychological’ approach in regards to the placement of the cards. The card that has the highest probability of having a Voltorb behind it JUST MIGHT also be the ‘safe’ card. Are you willing to risk it, are you?!
Both of these games are fun as all hell, but unlike MPQ, ‘dying’ isn’t any kind of a huge deal (unless you’re the sort to ragequit over missing surpassing your previous best score - I’m not). It isn’t competitive as they’re both single-player only and dying doesn’t do anything save for make you start all over from the beginning again.
In MPQ, people (including me!) complain about characters dying from unlucky cascades and firing abilities all the time. Dying means either waiting (people get horribly impatient) or spending health packs (people don’t like spending health packs if at all possible). Dying means the difference between one tier of rewards and another tier of rewards.
Smarter AI that’s closer to adult human level means LOTS more dying and potentially lots more of what we would call pre-mature dying.
Personally, I’ve seen plenty of instances where the AI has been ‘super smart’ and plenty of instances where the AI was ‘super dumb’ and I’ve had my own gripes when the AI manages to string together a gigantic cascade from the top row or straight down vertical so… no thank you. My Hood I went against was at least smart enough to target two different spots (couldn’t knock him out fast enough or steal enough yellow because I had a hugely yellow-dominant board that time somehow) and managed to collect a ton of AP from both.
If people are STILL griping over getting unlucky cascades and the AI getting too many lucky cascades despite all the reassurances that both AI AND player get their share of luck and lack of luck, increasing the AI’s intelligence is only going to make it worse. This time, however, it really might just zap what’s left of the fun from this game.
Just my two cents, though.