You really could do with some of that reading carefully too. That wasn’t even directed at you. Just a general game theorish/economics observation.
So to summarise your problem with double events :
your coalition specifically urged you not to play both if you don’t want to
you do it anyway.
complain you didn’t want to do it, but felt obligated to your coalition despite (1) stating you shouldn’t feel so.
Wut?
That just tells me you shouldn’t be playing both events. It certainly doesn’t tell me that it’s a bad idea.
A lot of coalitions were basically resigned to never being competitive. This double event gave them a ray of hope. Sorry, it’s not a bad idea just because you had less fun playing in a way everybody told you not to.
I’m with edhdad. More events = better. More free stuff for everyone, and more people feel involved. Why would anyone be against that?
First point: you are denying what is clear as day.
You were referring to me.
It would not be needed but here:
He is quoting me and you reply quoting him. That means you are referring to me or him. Transitive property if you want to apply logic. Simple.
Second point: yes you described it.
Wut? So I could simply not play it and leave all others with risk of losing prize cause no one forced me to play?
Well probably you think that way. I don’t.
I played less, performed very bad for my usual standards but had to get a “decent” score.
If it was exclusively based on me I would have played only one event at a time.
My collection is at a point where getting anything new valuable is highly unlikely.
Call me crazy, but when the group I belong to officially declares that it’s OK to skip an event, I feel it’s OK to follow that directive.
You’re bound by rules you made yourself. It even goes against the position your coalition is taking.
That’s all fine and good. People like to do their own things sometimes. But that’s your thing, and the problems it generates is your problem. There isn’t a problem with the event because you’re finding it less enjoyable. You’re doing it to yourself.
You’re complaining the whip is too hard when you’re flogging yourself.
This should also be taken In account when making a game.
You have to balance the flow and amount of things one can do.
It’s a specific aspect of games, more so in free to play/mobile games.
Giving all things together and letting the player find their own balance is basically avoiding the matter.
Also i am more concerned about this becoming somewhat regular for future because if you think they would keep the same prizes while having more repeatable content to gather those crystals, you are naive.
I am in your pool and agree with you. While I am sure you already have Saheeli along with many others, I do not. I ended up 7 points (1 loss) out of top 5 and 2 points out of top 10. This coalition point system forces the same top tier to play every event, duplicate every top 10/25 finish and leave us bums
holding the check. The events are already high stress enough when you are allowed only two, sometimes three losses.
Guys, crazy as it sounds, you don’t have to play every event. Really, you don’t. I’m sure your martyrdom will be appreciated by your coalition buddies but honestly, it’s not worth the trouble. Just find a coalition that fits your playstyle and suffer no more. Nobody is going to build you a monument for your sacrifice.
Double events are great for a new player like me, since I really need the guaranteed uncommons/rares to fill out my decks. The free crystals also help me get new PWs, which (after getting Saheeli and the Lithomancer) I’ve noticed are SUUUUUPER strong compared to the 10crystal guys.
If a game puts out events that make you want to play more, I think they are getting the right effect. I do agree that the server crashing every time is kind of a mess though… I lost 2 event games because of this.
As a whole, I’d still say that it’s better than nothing.
Actually I was aiming at becoming a saint, so the sacrifice is a good start.
Anyways as I predicted the end result was more or less the same for me and my coalition.
I think it did not change much for most players beside basically doubling the prizes.
A change in quantity, not quality prize wise.
That of course reflects the simple fact that doubling the events is a change of quantity.
Anyways I learned something for sure: I’ll plan better my efforts should this repeat
I still hope it doesn’t but can see why some people(mostly new players) really liked it as a boost toward collection improvement cause for them each pack has more value.