Dungeon Master: Official Thread



DUNGEON MASTER

At Level 60 (Leveling cost: 160,720)

+5

| +5

| -2

| -2

|+2

112HP

Creatures: 6 | Supports: 6 | Spells: 7

“The Dungeon Master is a mysterious mage with vast knowledge and power. His goals are mostly unclear, although they seem to be aligned with restoring the equilibrium between order and chaos.”

Abilities

An Adventure Begins- Cost 6

Level 1: Venture into the Dungeon. If you have Dungeon Spoils — Your Dungeons &… support gains the Wealth emblem.

Level 2: Venture into the Dungeon. Draw a card. If you have Dungeon Spoils — Your Dungeons &… support gains the Wealth emblem.

Level 3: Venture into the Dungeon. Draw a card. You gain 3 mana. If you have Dungeon Spoils — Your Dungeons &… support gains the Wealth emblem.

Level 4: Venture into the Dungeon. Draw a card. You gain 3 mana. Create a Gold token. If you have Dungeon Spoils — Your Dungeons &… support gains the Wealth emblem.

A Challenge Appears - Cost 12

Level 1: Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Spell cards in your hand gain 6 mana. Then: Your Dungeons &… support gains the Challenge emblem.

Level 2: Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Your first creature gets +5/+5. Then: Your Dungeons &… support gains the Challenge emblem.

Level 3:Roll a D20. 1 - 10: Spell cards in your hand gain 6 mana. 11 - 15: Your first creature gets +5/+5. 16 - 20: Your supports gain 3 shield. Then: Your Dungeons &… support gains the Challenge emblem.

Level 4: Roll a D2_0._1 - 5: Spell cards in your hand gain 6 mana. 6 - 10: Your first creature gets +5/+5. 11 - 15: Your supports gain 3 shield. 16 - 20: Perform each of the effects above. Then: Your Dungeons &… support gains the Challenge emblem.

The Heroes Triumph- Cost 21

Level 1: Fetch up to 1 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & … support gains the Heroism emblem.

Level 2: Fetch up to 2 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & … support gains the Heroism emblem.

Level 3: Fetch up to 3 of the first different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & … support gains the Heroism emblem.

Level 4: Fetch up to the first of each different Cleric, Rogue, Warrior or Wizard cards from your library. Move those cards into play under your control. If you have a full Party — Your Dungeons & … support gains the Heroism emblem.

Tokens

Gold

(Colorless) Support Card - Artifact Treasure (1) Token

"When this support is destroyed: Gain 3 mana.”

Dungeons &…

(White, Blue) Support Card - Emblem (4) Token

“When you Venture into the Dungeon or Roll a D20: Increase this card’s Level by 2.

At the end of your opponent’s turn: Draw a card.

If this support has the Wealth emblem: You gain X mana.

If this support has the Challenge emblem: You gain X life.

If this support has the Heroism emblem: Your first creature gets +X/+X.

X is equal to this card’s Level.”