Elektra (Unkillable) ![]()
3 Star Rarity (legendary) Discussion link. Wiki link).
At Max Level: HP: 13974 Tile Damage: 11/64/10/82/09/73/3.0
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Double-Double Cross - Cost: 7 Purple AP
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.- Level 2. The stolen tile increases its strength by 110
Level 3. Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
Level 4. The stolen tile increases its strength by 93.
Level 5. Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 123.
Max Level: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 245.
- Level 2. The stolen tile increases its strength by 110
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Shadow Step - Cost: 10 Black AP
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.- Level 2. Elektra converts 3 tiles into trap tiles
Level 3. Trap tiles deal 310 damage
Level 4. Elektra converts 4 tiles into trap tiles
Level 5. Elektra converts 5 tiles into trap tiles, tiles deal 466 damage
Max Level: Elektra converts 5 tiles into trap tiles, tiles deal 925 damage
- Level 2. Elektra converts 3 tiles into trap tiles
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Ballet of Death - Cost: 8 Red AP
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.- Level 2. The Trap tile deals 210 damage every turn.
Level 3. The Trap tile deals 270 damage every turn.
Level 4. The Trap tile deals 390 damage every turn.
Level 5. The Trap tile deals 630 damage every turn.
Max Level: The Trap tile deals 1247 damage every turn.
- Level 2. The Trap tile deals 210 damage every turn.
Last Major Update: 2014-05 / Earlier Discussion
Earlier post:[spoiler]Hey All
Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Elektra (Unkillable) - Coming 4/17/15
Elektra is a very unique character in MPQ. She plays very differently from other characters in that she is capable of dealing huge amounts of damage but only indirectly. She’s also the only character in the game who can stop any amount of damage. We wanted to update Elektra, but maintain her unique playstyle, and we found we were able to make her more powerful without being unbalanced.
Old Max Health: 10,960
New Max Health: 13,974
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Double-Double Cross - Cost: 7 Purple AP - OLD
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 55, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
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- The stolen tile increases its strength by 95.
- The stolen tile increases its strength by 128
- Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
- Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 102.
MAX LV 5: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 203.
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Double-Double Cross - Cost: 7 Purple AP - NEW
Elektra has “defected” to the enemy team, she’s working for them while secretly feeding her true allies powerful information. Elektra steals 1 enemy strike tile, improving it’s strength by 73, but she also converts 3 random purple basic tiles into enemy strike tiles of strength 9.
Upgrades:
-
- The stolen tile increases its strength by 110
- Elektra steals up to 2 enemy strike tiles, increasing their strength by 73.
- The stolen tile increases its strength by 93.
- Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 123.
MAX LV 5: Elektra steals 1 additional strike tile if there’s a friendly trap tile on the board. Stolen tiles increase their strength by 245.
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Shadow Step - Cost: 10 Black AP - OLD
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 137 damage.
Upgrades:
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- Trap tiles deal 301 damage
- Elektra converts 3 tiles into trap tiles, tiles deal 210 damage
- Trap tiles deal 429 damage
- Elektra converts 4 tiles into trap tiles
MAX LV 5: Elektra converts 4 tiles into trap tiles, tiles deal 852 damage
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Shadow Step - Cost: 10 Black AP - NEW
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 2 random basic Black tiles into trap tiles. If Elektra would take damage, the damage is negated and a trap tile is destroyed, generating AP and dealing 274 damage.
Upgrades:
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- Elektra converts 3 tiles into trap tiles
- Trap tiles deal 310 damage
- Elektra converts 4 tiles into trap tiles
- Elektra converts 5 tiles into trap tiles, tiles deal 466 damage
MAX LV 5: Elektra converts 5 tiles into trap tiles, tiles deal 925 damage
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Ballet of Death - Cost: 10 Red AP - OLD
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 137 damage to the target enemy at the beginning of every turn.
Upgrades:
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- The Trap tile deals 192 damage every turn.
- The Trap tile deals 247 damage every turn.
- The Trap tile deals 356 damage every turn.
- The Trap tile deals 575 damage every turn.
MAX LV 5: The Trap tile deals 1142 damage every turn.
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Ballet of Death - Cost: 8 Red AP - NEW
Death is a dance and only Elektra knows the next blood-soaked step. She converts a random basic Red tile into a trap tile. As long as this tile is on the board, it deals 150 damage to the target enemy at the beginning of every turn.
Upgrades:
-
- The Trap tile deals 210 damage every turn.
- The Trap tile deals 270 damage every turn.
- The Trap tile deals 390 damage every turn.
- The Trap tile deals 630 damage every turn.
MAX LV 5: The Trap tile deals 1247 damage every turn.
[Extracted from original post. It and further discussion on the change can be found here].[/spoiler]
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Original post:
So she’s going to be a bit better as of the 17th. I imagine her trap can still be overwritten though.