When a player makes a three-gem match where two of the gems are activated for Emmara, she gives you the three soldiers then disables before giving you the other three from the activated gem rather than giving you all six before disabling herself.
@wereotter This is as designed. Disabled creatures are unable to trigger their effects. In this case, after triggering the effect of summoning 3 tokens, Emmara, Soul of the Accord becomes immediately disabled and is unable to create more tokens. Due to this, matching multiple of her activated gems will not create more than 3 tokens as she will be disabled immediately after the first 3 tokens are created.
Even if two activated gems are activated in the same three gems, no cascade involved? I could understand on a later match with a cascade or even if a match 4 hit a second gem by destroying the entire column/row, but it would seem to me that both effects would be queued in to happen if you activate them both at the same time.
The two gem activations are stacked, not combined. The conclusion of the first gem activation is to disable her, immediately nullifying any further action that she would cause.
Maybe this is just my paper magic background speaking here, but even if that’s the case, both abilities would be “on the stack” as it were and both would resolve since both were triggered before she disables. Hence my confusion thinking this was a bug.
Multiple activated gems in PQ don’t reflect being able to activate multiple times, but rather how cheap and easily they can be activated. This is best seen in AKH/HOU, where insanely high (paper) eternalize costs (4BB for Dreamstealer, for instance) are represented by a single activated gem, whereas cheap costs (W for Sacred Cat) are represented by four activated gems.
Also, paper Emmara generates tokens when she’s tapped, and only once per instance of her tapping. A relatively easy activation, but one that’s not easily repeatable in the same turn.