Here’s an idea: a button to force the end of your turn. I see it as having two relevant uses:
- Even after all this time the game still hangs at certain points, but in such a way that the user interface is still active; forcing the end of the turn would provide a way out of this deadlock.
- It’s not too hard in Legacy to make a combo deck which loops almost indefinitely. Being able to force the end of your turn would be quite useful here (now I think about it… forcing the end of your turn therefore means skipping to your attack phase).