I sounds fun in theory, but with all bugs in multiple waves missions, I’m afraid it could happen too often for the game to crash and to lose everything you’ve gained so far. But in theory, I like your idea.
Big problem. Too many characters who’d just boost special tiles into absurd heights. Even now, special tile specialists are only somewhat balanced by the fact that battles are finite.
As for your solution: You can always quit the battle. If you don’t want to allow that, you can always force-close the game.
And I doubt you suggest that someone shouldn’t get the rewards he deserves if the game crashes (or is force-closed)
Presumably, like a wave mission, you gain the rewards as you defeat waves, so you wouldn’t lose your rewards in the event of a crash. You would lose your progress, though, which would suck (if the rewards get better the further you get, anyways.)
I haven’t actually experienced the game crashing mid-match before, only at the very beginning . I guess there were a few bugs in the past with Medusa and Banner that could do that, but they’re pretty rare
I like this. I would play it. Maybe they could be a double or nothing round. Or maybe like let it ride style, each round gets harder, but your rewards can double. But if you lose, you get half or nothing. Brutal, but challenging.
About the special tiles being too strong- this is a major advantage, but a major disadvantage would be that the next wave comes with enough AP to nuke you down. Also, Medusa would be good for such a game, but Carnage wouldn’t, since he might damage his own team and you need all the health you can get if you want to play endlessly.
If you can the rewards after each wave, even if the game crashes, it would be ok. I don’t know why, but I’ve been experiencing quite a few crashes lately.
I think there’s something to this idea, but very much believe it could be refined.
Maybe they give limited roster options above 2*s? So that new people can do their best with whatever they have, but players that have advanced have to pick from options presented.
It could also leave out 5*s that way and then scale (if at all) only to your roster as you start.
How about making lightning rounds permanently? It will give players a boost in iso daily. Weekends is the time which I can play most but there’s is no lightning rounds to farm iso
That’s not a disadvantage of a special tile team. That’s something every team has to deal with. Except something like Wasp / C4ge / Medusa. I wish wave 5 good luck trying to nuke me through my 5 2000 strength protect tiles.
Also, even Carnage spams enough friendly tiles to keep you healed.