I know that everyone thinks 4* Carol Danvers is over-powered, amazing and goes on any team, but I’m not seeing it. I think she’s good, but not all-powerful-super-amazing good. I’ve looked at her stats at level 270 with a 5/5/3 build:
8 Black: creates a 5-turn fortified CD tile that creates a 220 strike tile every turn, then deals 11,674 when expired
5 Yellow: Expire a chosen friendly CD tile
0 Yellow: When a friendly CD tile expires, Improve 3 random friendly tiles by 427
0 Green: When enemy matches strongest color, gain 3 AP in your strongest color; if the same color, deal 1263 to enemy team
By herself, you collect black and yellow; there’s a chance (not a guarantee) that the enemy will match their strongest color. Around the 5th turn, you lay down the fortified CD tile and then wait for 3 more turns to create 3 strike tiles, then use yellow to expire the CD tile to instantly kill an enemy and buff your 3 strike tiles (assuming they weren’t matched away). You now have 3 x 647 Strike tiles, which is awesome. Here’s my issue: it takes about 8 turns until you can do any major damage, which is slow. If you expire her tile right away, then you’re spending 13 AP to deal 11,674 damage, which is OK, but not amazing.
Pair her with Wasp 5/5/3 & Medusa 4/5/4 (the Shield Simulator favorite): collect blue and yellow; try to match Medusa tile when possible. Around the 5th turn, you’re buffing special tiles every turn, which is great, but how would you handle a 15K Health enemy that’s about to hit you? You have heavy damage each turn, but no 1 shot nuke. Carol needs 13 AP to nuke someone (8 Black + 5 yellow). If you played Wasp as 3/5/5, then you could hit and stun someone for 3 turns for 7 Black. Here’s my issue: this team works well for steady damage, but it only has 1 color to deliver a kill shot.
Pair her with 4*Rocket/Groot 3/5/5 & Star Lord 3/5/5 against Goons (my idea): Now this is a good team! Rainbow coverage. Rocket throws down strong strikes immediately and Carol buffs them from Star Lord’s CD tiles. Those passive powers alone should destroy enemies. All 3 of them can produce CD tiles with their active powers to fuel Carol, plus Star Lord will reduce those costs (except Black). For Blue, Rocket can add a permanent 1-turn CD tile that hits often. Carol can quick expire Rocket’s green CD tile or her own Black CD tile. Star Lord’s 6 Red punch should usually hit for 8K to 10K (not counting buffed strike tiles). Purple is defense and offense.
My point is this: Carol is not an all purpose, add to any team character. Her yellow passive is her real strength, which requires 2 things to work: CD tiles and Special tiles. If you want to focus on her Black power, then pair her with Cloak & Dagger to produce black all day long. If I’m missing something here, then please explain.