For a long time I have wanted a thread that, rather than just listing some combinations of character that work well together, actually seeks to explain how to play that combo, what it is effective at and when you use it. I’m hoping this kind of thread is useful and doesn’t turn into a back and forth about a particular team. Instead, I just want people to post their ideas (free of external comments) so that other players can generate their own ideas and try something new.
Personally I know I would have benefit from this while I was trying to figure out what Winfinite was or how to run a team with Patch+Loki. I’m only a little bit past that (four 4* champed) and hope that others can learn from our mistakes and wisdom.
I’d like to keep this to 2*/3*/4* teams and for the sake of these posts, let’s assume that each character is champed. While that might not be true for many people trying things out, it provides a more consistent basis for discussion.
So here is the first team that I’d like to talk about:
3* ![]()
5/3/5
3* ![]()
5/5/3
3* ![]()
5/3/5
This was/is my DDQ Big Enchilada team. It got me through the closing of my 3* roster and starting the slow 4* transition.
The rationale is pretty straight forward. The point is to build 6 ![]()
as quickly as possible. Fire Ironman’s Recharge then focus on grabbing 3 ![]()
or 3 ![]()
while that is happening. The premise of the whole team is that you fire Berserker Rage, then Best There Is to get a bunch of enemy ![]()
tiles on the board. Follow that with Ock’s Manipulation, which gets a boost from the extra ![]()
and drop people quickly. After Ock’s Manipulation you will likely get some cascades that might trigger Insult To Injury. This will put some ![]()
tiles on board, which will also benefit from the strike tiles.
This play works well for TBE because you often have the time needed to generate your Recharge AP. Once that is done, the trick is to try to keep the cascade going. When firing BR, BTI the Manipulation you want to do that within 2 turns of the recharge. Champed IM will likely be tanking yellow and red, leaving only green to Patch. But once IM is stunned, Patch has more tiles, which is good for his damage.
Usually I target the weakest opponent while collecting yellow and firing Recharge. After Recharge goes off, I use Berserker Rage to finish off the weakest, then use Best There Is to go after the second weakest, finishing with Manipulation on the strongest. That will get through many TBE rounds, but then you have the next round to deal with. Your matches and ![]()
will be doing heavy damage each turn, so you might be churning through rounds quickly. While this is happening you can decide to either grab more ![]()
to run Recharge again, grab ![]()
to trigger more Ock ![]()
or if you are concerned about health, grab ![]()
to have Patch taking damage (since he can heal some back each turn).
The common traps this falls into are firing Berserker Rage too early/often and leaving a ton of ![]()
for the enemy to use against you. A board with poor ![]()
stalling the whole thing. TBE 1st rounds with strong non-goons (although this isn’t really an issue). But the biggest issue almost always poor round management, ending a round with a match rather than a power, allowing the AI to fire a power on the next turn. Sometimes this is unavoidable, but using either Berserker Rage, or Best There Is to end a round is for the best. You can end it with Manipulation, but it is best to do so with a second Manipulation in the bank.
That is that. Again, my hope is for other people to post similar descriptions of teams they like and how to play them. I’ll probably post more, but I know there are more creative people out there with better rosters and great ideas, so I’m hoping they will chime in as well. I don’t want this to turn into a critique or discussion about each team, then it will just devolve (although those discussions are valuable) into a back and forth. Maybe those should be spun off in different threads that can be linked in this one.