Do any werwolves flip conditions not match what’s printed on the card anymore? That was my major problem with transform cards for a while. Do you want additional copies to reinforce back side versions instead of needing/taking up their own slot? I don’t, as that would make the only ones I play with (thing in the ice and geir reach bandit) often worse.
Awaken not working with harness is an issue, but a relatively minor one, as bugs go. I’d much rather have awaken cards always ask if you want to cast them, and maybe let you set them to not cast until the awaken cost is met. I don’t really play with any awaken cards, mostly because they’re cumbersome to deal with and you can often waste mana with them.
SP still crashes when you play with flip cards. This has happened lots of times to me, and lots of times to other people. This data should probably have been harvested instead of ignored.
Playing an SP with a flipped card in play is the most likely cause of SP freezes, I think, although it does not freeze every time.
Using an SP to revive a card from the grayeyard that flipped and then died will sometimes cause a freeze. It’s hard to tell how common this is at it doesn’t happen all that frequently to me in natural gameplay
Much less frequently I’ll get a freeze playing SP with an unflipped Transform card in play.
Yeah, i keep getting that advice, and so i try it out, and it seems fine, and so i play it in an event, and i get a freeze. It would be nice if there was some official confirmation on whether the bug has been fixed, or even worked on.