How’s about your PVE enemy gets a random countdown tile that could blow up (say) 9 tiles, but if your characters can get it to drop to the bottom, it could only blow 4 (3 surrounding, and itself)?
How’s about your PVE enemy gets a random countdown tile that could blow up (say) 9 tiles, but if your characters can get it to drop to the bottom, it could only blow 4 (3 surrounding, and itself)?