There’s been some talk in the Characters forum lately about how featured character PVP is broken at the highest tiers of play. Matches become Thor (Goddess)/Wolverine (X-Force) 2 on 2 matches and the featured character adds little or nothing; Even powered-up rare characters with many covers don’t help much. This led at least one person to call for a nerf, which I don’t agree with (Well, maybe Thor’s blue could be toned down.)
Instead, I had a simple suggestion that could improve the balance of featured character PVP and incentivize players to collect and ISO-fund 4* characters.
Instead of the featured character bonus being 1/2 their level, instead, have the bonus be 1/2 the level of the highest participating ally.
On a typical 3* transition team with a 166 ally, a single-covered featured character would be powered up to 123… Much more useful in the battle than the current 60. On a team with a maxed, 270 ally, that same 3* singleton would be powered up to 175; not too shabby. And of course, the player is rewarded for leveling up the featured hero to max–as then the maximums would be 249 (as it is currently) and 301, making them much more viable in maxed-out, 4* match-ups.
To make it simpler to implement and reward 4* devoted players even more, the red ISO level boost could simply be 1/2 the highest level character in the roster. I know that would encourage me to dump the next 200K ISO i get into Devil Dinosaur… It could make other players consider buying ISO-8 caches as well.
Thanks for considering this suggestion.
(P.S. Please give IW a much-needed boost ASAP to develop the 4* meta even more!)
(P.P.S: Edit–Sorry about the duplicate thread. Can’t the other one simply be deleted?)