I experience a great deal of enjoyment using characters like Bishop and Worthy against the really hard Boss events, that would otherwise be a struggle (and/or, take too much time).
I don’t deny that these characters punch above their weight, but that’s REALLY fun for lower rosters that don’t get to experience Thorkoye, or other high-end dealth-dealing metas. I can’t express strongly enough how much I appreciate MPQ giving us some real power opportunities in the 4* tier. Not to mention just being basic survival when we’re matched against high-level PvE opponents.
I almost quit the game several months ago, after feeling rather stagnant, but now with the addition of Juggs and Worthy, I’m having more fun than ever. If this was a deliberate effort on your part to inject some excitement and capability into the 4* tier, it was absolutely Mission Accomplished!
If you nerf those incredibly useful characters, it really hurts the ability for younger rosters to enjoy the full spectrum of MPQ.
Being a 4* player, I don’t personally experience the frustration of Bishop/Worthy being OP against the 5* tier.
What I do experience however, is being pummeled by three champed 5*s, sometimes 550s, despite me having no champed 5s of my own.
Rather than nerf characters, I hope there are better options to more directly relieve the dominant over-appearance of them in PvP. I believe the problem would go away, if people didn’t run into a ‘wall’ of such characters.
Examples:
- More events with character restrictions, or other elements to stir up the common suspects
- Some kind of buffing or other benefit for changing your PvP team between matches (or restriction on char re-use)
- Expand the number of buffed characters each week, to make it more likely that it will generate useful combos besides the really common ones (this makes sense anyway, since there are more characters overall)
- Adjust matchmaking somehow to keep opponents more even. If you take three 5s, you only see other teams of three 5s, and now there’s no more Bishop.
- Maybe consider leaving shielded teams in the queue, if it helps alleviate a shortage of opponents otherwise.
And finally, and back to the topic at hand, let’s rework some of those characters that no one ever uses. You know, the ones people make fun of. Flaptain, Emma, 5Wasp, etc. If you beef up these and other ‘useless’ characters, along with expanding the buff list, new combinations are bound to show up, and that means a breath of fresh air for everyone involved.