Can I be the first to suggest to dump the wins based pvp? At least lower it. Pve is already an endless, mindless slog, why does pvp have to be too
I mean, you’re the first if you don’t read literally any other post made in the last two days…
And if you do, you can also read some spirited defenses of win-based PvP that explain why more than half of the people on the forums voted for it in a recent poll.
Not even just the two days. This was suggested after both tests also.
So, just to be clear, is it the actual concept of a win based system that you dislike? Or, is it more a function of the value they put on win count per reward? For example, would you still be against it if you had the 4* at 20 wins instead of 40, and they put back the missing CP at 30 wins?
Pvp was exciting and fun. Pve was a gruelling means to an ends to get characters to play that. Now both are. Climb/dump/ repeat has no appeal to me