Why am I doing this? Who can say… but here we go again! Let’s take a look at Norman and see what’s what…
5* Green Goblin (Norman Osborn)
Quick Recap:
Black - Spend 8 AP and slam the target for decent damage BUT then a countdown starts that has to finish before you can fire it again
Purple - Spend 10 AP and pick something you want to do… with countdowns. Get some hits, put out some Strikes, steal some AP, stun… whatever times 3.
Yellow - Spend 9 AP to reduce the timers on countdowns by 1. Also passively fortifies 3 countdowns and/or repeaters each turn.
My Suggestions:
Much like my criticism of Jean, he’s also pretty weak, particularly from a health perspective. That’s not often a big deal, but given the 5* class and who he should be competitive with and having no means to true heal himself… he should be a little healthier. Giving his match damage a bump wouldn’t bother me either.
For the powers as a whole, the glider and bombs are thematically perfect. The Goblin King thing… I don’t know. I guess it’s fine, but seems like it could do these things and something more and still not be overpowered.
Starting with Black… it’s solid and in line with other black big-damage powers (having a drawback), while not being too expensive. I’d like to see the black turn into a cheap power that can fortify friendly countdowns though, so you could fire it off, fortify your countdown and then wait for it to come back so you can fire again. Depending on the board you have the option to not bother fortifying and saving AP for the next chance to fire… but I like options and Goblin doesn’t have a lot. That he can be nerfed mid-match by just an unlucky board is annoying and really points to the idea that this should do even more damage.
Purple is not bad I guess, but is kinda slow for how likely it is that you’re not going to get the full benefits of firing it by the time they go off. Also, why doesn’t the game explain the colors? Why the mystery? I’d like to see each of the powers buffed a little just because I feel like the AP:effect ratio isn’t quite right.
Yellow needs something. It can be helpful, but how often are you just overloaded with Yellow that you can’t spend some better way? This power also feels like it should give him health back, so there’s more reasons to fire the power. The idea that you could litter the board with so many countdowns that you’d want to potentially have this power at 5 covers… I think we all know that’s absurd, but why not bake in a reason with some kind of health burst, which is definitely in line with a yellow power.
Overall: Norman has loose compatibility with the other Spidey-foes in the tier, but might as well be paired with 5-eye and Coulson for a countdown-a-thon that drags on for a while, but is completely absurd. He needs something more. Maybe the serum needs to be represented, or some other aspect of his crazy. He lacks for an unpredictability that might even make him a worse character to use, but be more thematic. These days he just doesn’t have a hook and Norman deserves better.
How would you give GG a boost? Show me your power-design prowess!
Previous Episodes:
Black Widow
Jean Grey