Whelp, dealing with some work and home extra stuff put this on the backest of burners on the backest of stoves in the backets of kitchens… so you get it now.
5* Archangel
Quick Recap:
Blue - 11 AP to deal damage to the target and stun. Passive element deals damage to enemies that are airborne and stuns them.
Green - 10 AP to deal damage and destroy some random enemy AP
Black - 7 AP to throw out some countdowns in a selected color. They deal damage when they expire and in the meantime, the enemy team can’t gain AP in the selected color.
The Breakdown and My Suggestions:
Niche. That’s the key here. In the right circumstances, Archangel can be helpful, though I’d never call him needed.
Blue - I like damage and stuns. What I don’t like is when they are crazy expensive. 2* Storm does AOE and stuns longer for the same AP and the damage dealt isn’t even substantially more considering he’s a 5*! Let’s let him stun the target an another enemy and up that damage. OR bring down that cost in a big way. Otherwise he’s being outshined by 2s, 4s (like Bishop) and even other 5*s like Cable. Otherwise it feels like you are kinda paying for that passive.
Green - The description says paralyzing, but there’s no stun here. AP destruction is almost pointless in this game. By the time a team is spending 10 green, the opponent is probably well on their way to whatever they are gonna do and because it’s random, it’s just not getting it done. The damage being single-target is 5* level, but at this cost doesn’t seem worth it. I’d rather see him do either an AOE stun and some damage, or do a thing where he grabs a target and drags them airborne with him. He goes up for 1 turn and the opponent goes up for 2 or 3 so when Warren lands, he then stuns+hits that same character with his blue passive.
Black - This probably needs fortified tiles. If you’re going to spend the AP for this effect and to get the damage you have to wait up to 5 turns, you gotta have some kind of protection for those things that doesn’t rely on a teammate. Let’s see another passive on this guy from black that creates a 3-turn repeater. When it hits 0, Archangel goes airborne for a turn. When he comes back, he smashes someone for free with either his blue or green. To get free firings of his powers, I’d say this is where a 3-turn repeater would be needed to avoid things getting straight crazy, but when I think about Thorkoye and Gritty, I think Warren and someone to protect his repeater (that I’ve laid out) would make him a really interesting character. And the delay between hits isn’t so slow to be pointless because he can fire his powers via AP should he acquire it.
Those are my ideas. So…
How would you help fix 5* Archangel?
Previous Episodes:
Black Widow
Jean Grey
Green Goblin
Wasp
Cap (Civil War)
The Hulk