Always happy to see new events! My thoughts on this one:
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Win in X turns or more is just generally overused as an objective, and forces players to artificially drag out games. So many things in this game are time-consuming already (token generation animations, etc.) that if we can find ways to win quickly, we shouldn’t be punished for it!
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It’s especially egregious here, because the same node that wants you to win slowly is also giving you a free 2/2 token creature every turn. Just doing the math, if both players literally cast ZERO cards the entire match, the detective tokens alone would do 130 damage by turn 11, meaning you can literally cast nothing an entire fight and still win too quickly! That does technically make it a difficult objective, but maybe not difficult in the way that’s intended. I’m gonna go out on a limb here and suggest that players enjoy casting cards and doing stuff with their deck – not being forced to blow up or disable our own token stack and do as little as possible with our own deck so as not to miss an objective.
It’s not ranked, so maybe players will (like me, after two fights on that node) all just ignore that particular optional objective, but in that case…doesn’t that still just make it a badly-chosen optional objective?
Also, this might be a bug, or just bad wording, but: both event supports have a trigger for “When a Clue support is destroyed during your turn” but seem to only trigger when you destroy your own Clue supports during your turn. Destroying an opponent’s Clue with e.g. Demolish doesn’t seem to trigger either event support, and destroying an opponent’s Clue by swap on your turn seems like it can still trigger the_ opponent’s_ event support.

