I am so, so, so tired of hearing the ridiculous theory that every change in the game is anti-player and a result of a desire to suck every little cent of our wallets being spouted over and over as though it was a religious tenet. How easy seems to believe for some that the developers are devils in disguise, their every action, thought and emotion geared towards harvesting from us, apparently hapless marks, every ounce of money we possess and of anguish is in our bodies.
How cannot be blindingly clear that such strategy, if truly a game company was to be founded on and driven by the most abject greed and abhorrent evil, would result in the quick demise of the game in question? A game that is as actively developed with such player-hostile aims would rapidly drive away their consumer base. What good would be to milk players for thousands and then have the game die immediately? Any person with a smidge of common sense knows that making a good product and retaining your consumer base while also growing it is the only way to keep a business afloat. And no, that’s not called “money-sucking greed”, it’s called making a living. Stop acting as though D3 or Demiurge should be a charitable organisation, toiling in desperate need, only sustained by the heart-warming feeling of giving you a completely free game that conforms to your every whim.
Demiurge has managed to keep MPQ alive and active for almost 2 years now. That’s an impressive lifespan for a mobile game, so it seems that they must be doing something right, don’t you think? Instead of of professing the self-pitying, unrealistic belief that the devs are insatiable greed-fiends that thrive in the shared contempt they feel for the witless masses that keep coming back to their wallet-snatching device, cannot we consider the much likelier belief that the developers are passionate, hard-working human beings, doing a labour of love but also rightfully expecting to provide for themselves and their families from the fruit of their work? That their every decision (even the controversial ones) has the purpose of prolonging the game’s life while keeping as happy as possible the unavoidably increasingly disconnected veterans and newcomers? Sometimes those decisions may hurt the way you personally were experiencing the game; sometimes those decisions eventually prove to have been mistakes or to have introduced new issues, yes. But the goal is always the greater good, a continuously enjoyable game that will allow them to keep making a living out of it for as long as possible.
We can disagree with specific decisions, even complain and ask for compensation if it merits so, or hell, quit if the game is truly not enjoyable anymore, but suggesting that the intent of those decisions is not a good, existence-continuing one just doesn’t make sense. However, if you cannot possibly hold such belief, if it is, freakishly so, more comforting to believe that you are actively despised and taken advantage of by corrupt, corporate monsters… what are you doing here? Staying and parroting this absurd theory only makes you look like the kind of disingenuous mark that precisely would allow these alleged demons to stay in business; one that even though suspecting he’s being screwed with, keeps stubbornly suckling on the nauseating, poison-dripping teat proffered to them at a cost.


