Forum Thread

Forum post.

This is a good idea and I wholeheartedly support it. It eliminates player frustration while also making it impossible to “cheat” by quitting the app if things aren’t going your way. The match progress file would need to be encrypted, naturally, to prevent industrious players with jailbroken devices from editing it. And you’d need to come up with a solution for players who use more than one device.

I agree Aes

bump

I do agree with this as there have been many times that the game has crashed mid match only for me to come back and be penalized for no fault of my own. I will mention that PAD has a great recovery format to prevent things like this. If the app closed suddenly it would start off where I left off when playing.

Thank you. This is a great suggestion. Now, it doesn’t even need a crash. If the phone rings in the middle of a play session and you are on mobile, if you take the call and talk for too long, you may be kicked out, registering as a retreat. If you press the home key to access the dashboard and click on another application, the game might kick you out. This game really needs to implement this suggestion.

This is routinely my #1 frustration with the game. I play on Android mostly and it’s extremely irritating to crash on load for a match. Zero input by the player and treated as a force quit. Hell, I’d be happy if it only saved my state for a minute so I could at least relaunch the app and get back to my game.

Crash on load happens to me at least once per day now. By not having any system in place regarding crashes is either ineptitude or laziness.

Well, on the plus side, it helps with the sale of health packs, so we’ve got that going for us…

/raging cynicysm

DBC

P.S. Bonus geek-tron points to the person who names the quote source…

Steam crashes on me at least once a week as soon as LR’s open. I really wish they’d just make characters have full life after matches (hey, they’ve claimed they sell almost no health packs) - this would solve crash issue, and also let people play the events on their own timeframe.

Sounds great in theory and I am fully behind this but for one small thing…This game is already a massive drain on mobile data allowances and it seems to my ludite brain that this would just add to that.

Like others have been saying ever since True Healing came into force, fully heal after each battle to further allow for a more flexible and enjoyable experience.

To be fair you guys aren’t exactly innocent, you’re supporting Apple icon_twisted.gif

Typically programs are created to do all this for you in less than a minute with a simple to use GUI. Giving local control to the user is asking for hacks, and that can ruin a game very fast.

I mean, you can already tinker with the ingame store and give yourself a bunch of resources. You just get sandboxed if you’re caught. I can’t think of a hack that would do something much better than that.

That is easily caught, how would they catch this? There is no history or evidence, they would have to assume you are up to no good because you crash often.

In exactly the same way. The user may hack the failover data, reload the match and finish it. But when the match finishes, that still communicates state with the server backend. And that still allows the developer and publisher to notice any discrepancies.

I completely sympathise with your sentiment, but even your well-thought method is ripe for abuse and you don’t even need tinkering or hacking. Just a way to figure how often the game saves a “state”. Then if the AI gets a bad cascade or happens into that last few AP they needed for their nuke or whatever, you quit the app and reload from the previous state and do things differently.