How things change. I’ve only been playing for about a year and for what it’s worth I remember the node against Ragnarok in the prologue to be quite challenging…of course that was back when my biggest milestone was finally beating that node with a level 40 Yelena and two level 20 Muscle.
I remember all of that too well! Be it the re-heal when you levelled up, or environmental tiles. I was quite stupid at the start, as I didn’t really ‘get’ that you needed all characters, and sold Loki a few times as I didn’t like that version of him! I managed to cover Ragnarok after he was nerfed from his ridiculously priced abilities (and he only have 2 skills!).
Actually, there was one thing, that people asked about long ago (and sometimes now). Why we have 13 covers to max instead of logic choice of 15? Cause of hp, or later, cp spending, cause all chars will be too OP, cause of dozens of covers in cache to swap abilities if you need? Of course it was all fixed with championing, but I always thought that was a strange decision. If you changing the whole system, why not have all abilities full potential? But now we kind of have used to it, so who gives a …
The more things change…the more things stay the same.
When you could still true-heal with Black Widow’s blue, I had two of her maxed out with different specs. One was 5/5/3, and one was 3/5/5. Go into one of the Prologue matches you’d already finished up, true heal the guys that just got back to being healthy, and then bring them back into play. That’s likely why the got rid of a) true healing and b) redoing nodes in the Prologue you’d already finished.
If I remember correctly the ap boosts cost a relatively small amount of iso and you could boost three of a color. Which meant you boosted red and green with the Rags 3*widow combo.
Made one red match for six red ap-turn one
Turn two use Rags 2Ap red three times which spammed the board with green.
Cascades would set you up for a massive sniper rifle or close to it.
I could finish a match in less than a minute.
Which was how you place in no shield no time slice pvp.
If you could get more hits in versus getting hit in the last 30 minutes you would place.Winning scores would be 650-800.
There was always a 1200 progression award that was nearly impossible to get in PvP during those early days. it took shields for it to be attainable reliably.