So some other fun effects of swapping creatures…
If your opponent has two creatures out, you can permanently steal one using a temporary steal card (Limits of Solidarity, Malevolent Whispers, Act of Treason, etc.) to steal a creature, then immediately cast Switcheroo. Switcheroo effectively makes the game “forget” that it’s supposed to send back the creature to Greg because you already sent the stolen one back yourself. It’s an expensive and roundabout way of doing things compared to just casting In Bolas’s Clutches, but it’s still effective.
Also fun:
I have one creature on the board. I cast In Bolas’s Clutches to steal Greg’s Siege-Gang Commander. The stolen Commander generates the goblin tokens, so now I have three creatures. (Debate amongst yourself if Clutches should trigger an Enter the Battlefield effect, but that’s just how it works.)
Immediately after in the same turn, I play Dowsing Dagger to generate Plant tokens on Greg’s side, then immediately after that play Switcheroo to swap my first creature with the Plant tokens. Then all hell breaks loose…
Switcheroo causes my Siege-Gang Commander to be destroyed because there is a bug with Switcheroo that destroys the stolen creature if your creature board is full. (Bug #1)
However, it’s not actually destroyed, but instead sent to my hand. Why? In Bolas’s Clutches has the clause that if the stolen creature is destroyed while the support is not in play, then it’s sent back to your hand instead of the graveyard. But In Bolas’s Clutches was in play because it was just cast two cards prior (effectively resolved, since I had the Commander and the tokens) and hadn’t done anything else. So the game didn’t recognize that the support was actually in play. (Bug #2)
Wait, if Switcheroo destroys the creature it claimed due to Bug #1, why did it destroy my Siege-Gang Commander (stolen by Clutches) and not the Plant tokens (taken by Switcheroo)? No idea. Speculating that it’s because the game looked up the first card that switched sides, not expecting that someone would steal two cards in the same turn. But that’s just a random guess. (Bug #3)
All’s well, I cast the Commander next turn and went on my way. But it was a real bizarre moment when it all happened. I did already submit this as a support ticket and they’ve acknowledged the known bugs, just thought I’d share here as well 