Devs, admins, and everyone who will listen:
We are once again having an anniversary event. And I would like to preface this discussion with the full knowledge that rewards/events and (Hopefully) feeder announcements are not yet done so I will refrain from making my comments in regards to those items.
However, I feel the need to address the token errors, the Class of 201x PVPs, and general communication.
- General Communication (prior to Anniversary)
Kudos on informing us of some of the upcoming events/rewards. Credit is due where credit is earned, so good job. However, what is lackluster is the lack of communication for issues and questions that have arisen during the Anniversary events. I know that Anniversary also overlaps NYCC. My suggestion is that either Anniversary events be moved ahead or pushed back a week. If the events don’t happen precisely on the exact Anniversary dates, I’m sure we’d all be happy with that as long as we actually have dev engagement when things go sideways. The community has always responded positively with greater communication, even if we aren’t 100% happy with the contents of that communication. Using NYCC to promote Anniversary events could actually increase excitement!
1a. Having someone on-hand for the Expired Tokens that were handed out is an example here. And having a Galactus vault was kind of silly. All event rewards gave Anniversary tokens so that vault was entirely Pay to Play.
1b. Anniversary vaults should have had way more 4s now that we have 4 limited 4* characters. It looks like the standard anniversary vault had their Devil Dino contents stripped away and replaced with Howard and Taskmaster covers (with SpiderHam being entirely skipped). There used to be a veritable smorgasbord of Dino covers. Maybe have 3 separate smaller vaults over the Anniversary that each feature one limited character at a time now that we have so many. This will allow greater cover opportunities in those vaults and people to pick and choose which vaults to drop their HP/money on.
- Class of 201x PVPS
I want you guys to please look at these metrics closely. For myself, at first glance, it appears that it was a huge success because my engagement appeared to have went up by quite a lot.
Unfortunately, this was due to the nature of these PVPs. Without requiring a character, most of my MMR dictated that I saw almost exclusively Gritty/Bishop or Worthy Cap/Bishop/JJ teams. These, as discussed elsewhere and not worth going into yet again here, are not fun. My only option for prize progression was going wins-based. I went from 20 to 25 fights in a PVP to 75. This bordered on exhaustive burnout for myself.
- New Content:
Yay!
While only adding 8 extra nodes seems like not much, at least it was new and at least it required some different requirements on characters/fights. My only suggestion for future runs of this is to make it scale to your own personal roster. Honestly, waiting 24 hours for a node that took exactly one match to win seemed like a letdown. Or maybe make them all wave nodes. We’ve got 8 days to complete them. Up the rewards as well as the difficulty.
- Increased HP/CP.
This is throwing a bone to the vets that are all post-iso to increase their enjoyment and rewards. Everybody wins if this is implemented.
- HP Sales
This is the first year this hasn’t happened (as of this writing.) The Taskmaster bundle has HP (which is the first bundle in a while to do so), but 6 more Taskmaster covers and only 2200 HP wasn’t the traditional sale I was hoping to spend money on.
Summary:
I want to keep this positive. Any critiques above come from a place of kindness and respect. I want this game to be as good as it can be and I certainly don’t want to give any shade for new content and things that go above regular releases.
Thanks again for another year of gameplay!