Gambit is mostly dead. I think some changes needed to be done with him, but I really don’t see how anyone at Demi can honestly believe that this nerf satisfies the stated goals. Gambit has no stun, is reliant on fragile CD tokens, blocks allied red and purple powers, and has no defense against enemy CDs, and no true healing.
Once again demi presses all the levers at the same time just to be safe.
Gambit’s red did a lot of damage for a relatively low cost, but was only truly deadly because he generated so much AP. Now it costs ~40% more, does about 70% as much damage, AND he generates much less ap to fuel it.
His black generated too much ap, was passive, and had ap destruction. Now it produces a vulnerable repeater tile, has no ap suppression, AND generates less ap, less frequently.
Gambit’s red is now significantly worse than SS’s red. It takes 20ap to generate about 13k damage. And with a full 30 ap you can get about 24k damage give or take, and generate 12 random ap. With 28 red ap SS can do 38k damage and generate a ton random charged tiles. Plus by using gambit you are blocked out from using any other red or purple active.
Why is it so hard for demi to understand that if a power is too powerful, you can reduce its strength OR increase its cost, but doing both will make the power useless?
Demi also helpfully raised gambit’s health to counter the fact that he is now slower. That’s nice (and generates more healthpack usage as a side benefit to demi), but neatly ignores the fact that speed has always been king in MPQ. tougher, slower characters are just not viable.
Most dishearteningly, gambit’s total life cycle neatly demonstrates the cruel reality of the freemium model. He was introduced as a much-requested chase character, generated a ton of revenue, and is now being definitively dethroned to make room for a new chase character (presumably later this summer or early next fall). After 1* storm, 2* thorverine, Spidey, cMags, 4* thorverine, OML, and now gambit, it’s hardly a surprise to learn that no roster progress in this game is ever really permanent. But the release of an obviously overpowered character, the faux nerf in dec. (when he was still making huge amounts of $), followed by a nerf just a couple of seasons after he leaves the LT pool should finally force everyone to recognize that demi/D3 can and will change anything any time, regardless of player investment.