Gambit Character Update Details (6/26/18)

I’m shaking my head at the hyperbolic rhetoric.

Yes, it’s unfortunate that 5*s require an investment that is absolutely not recuperable with what D3 & Demiurge are offering. The compensation was garbage when they kneecapped Logan, and it never got better.

That’s a separate issue. Gambit needed to be taken down several notches. It was no fun playing PvP without a champed Gambit.

Gambit is mostly dead. I think some changes needed to be done with him, but I really don’t see how anyone at Demi can honestly believe that this nerf satisfies the stated goals. Gambit has no stun, is reliant on fragile CD tokens, blocks allied red and purple powers, and has no defense against enemy CDs, and no true healing.

Once again demi presses all the levers at the same time just to be safe.

Gambit’s red did a lot of damage for a relatively low cost, but was only truly deadly because he generated so much AP. Now it costs ~40% more, does about 70% as much damage, AND he generates much less ap to fuel it.

His black generated too much ap, was passive, and had ap destruction. Now it produces a vulnerable repeater tile, has no ap suppression, AND generates less ap, less frequently.

Gambit’s red is now significantly worse than SS’s red. It takes 20ap to generate about 13k damage. And with a full 30 ap you can get about 24k damage give or take, and generate 12 random ap. With 28 red ap SS can do 38k damage and generate a ton random charged tiles. Plus by using gambit you are blocked out from using any other red or purple active.

Why is it so hard for demi to understand that if a power is too powerful, you can reduce its strength OR increase its cost, but doing both will make the power useless?

Demi also helpfully raised gambit’s health to counter the fact that he is now slower. That’s nice (and generates more healthpack usage as a side benefit to demi), but neatly ignores the fact that speed has always been king in MPQ. tougher, slower characters are just not viable.

Most dishearteningly, gambit’s total life cycle neatly demonstrates the cruel reality of the freemium model. He was introduced as a much-requested chase character, generated a ton of revenue, and is now being definitively dethroned to make room for a new chase character (presumably later this summer or early next fall). After 1* storm, 2* thorverine, Spidey, cMags, 4* thorverine, OML, and now gambit, it’s hardly a surprise to learn that no roster progress in this game is ever really permanent. But the release of an obviously overpowered character, the faux nerf in dec. (when he was still making huge amounts of $), followed by a nerf just a couple of seasons after he leaves the LT pool should finally force everyone to recognize that demi/D3 can and will change anything any time, regardless of player investment.

The correct thing d3 would have been to make the black change, let everyone know like you did… and let people know you’ll be monitoring him for further adjustments if need be.

Then you Push it out with this season so people get to play with it. Get feed back and decide if you are going to make changes or still gathering feed back. But let people know you are still monitoring him

If people or you still think he’s to strong, nerf purple… let people know give time to play test live and repeat.

But killing the best character in the game that’s the reason for most players even going into 5 land in the 1st place its a terrible idea and roll out.

The game could be played at a decent speed for everyone not in 550 land because of gambit. The game is going to take so much more time now for the same rewards and only to have the strong characters right under gambit become the meta.

It’s frustrating. Gambit was kind of a necessary evil because of how the game is structured. Somethings he dominated like pve boss events and I understand that should change other things he made possible without it being completely frustrating.

I think this is going to hurt wayyyyy more than help, but mostly because the nerfs are yet again way to heavy handed. But unlike with OML who just allow for constant play gambit allowed for faster play and attacking harder target and events.

Lots of people are gonna drop down slices and pvp is gonna get really top heavy. All these people think they are going to see a bunch of character variety but they really aren’t and matches are going to be longer with the average amount of damage taken probably being about the same.

I’m interested to see where this goes

With the lack of swaps, and LT…I’m just going to kind of chill and horde more.

I hate that I advanced my roster and champed characters for the game to get harder and slower… :confused:

I did a quick scan through the 5s before posting but wasn’t really paying attention and overlooked those I don’t have champed. Definitely right that there are others that create charged tiles. I don’t know which arrow number HE gives charged tiles from, but after revisiting the 5s that make charged tiles only BB and possibly HE would be worth using in most situations for pvp.

It’s his third.

Thanks. HE would definitely be viable to create charged tiles in that case, and make a great partner since he would fortify Gambit’s purple CDs. Too bad mine’s been stuck at 5/1/1 for as long as I can remember.

Can’t seem to miss would seem to have reasonable synergy there as well. Locked out of Deep Breath, but I’d imagine that’s not an awful sacrifice.

Gambit needed a nerf, but this seems incredibly excessive. I mean, we’ll have to see how he plays, but at this point he looks about equal to… maybe Star Lord? Old 5* Cap? Better than Ock and Banner (probably,) but pretty much worse than anyone else.

I honestly think if they left his red alone, he’d probably be okay, maybe mid-tier. If they left his red alone and sped up his black a bit (maybe make it a 1 turn repeater generating 2 red and purple?) he’d probably be top tier. The change to his purple looks pretty good, actually, and addresses the fact that he shuts down pretty much any character dependent on special tiles. His Black needed a nerf, but I think this is too strong. I’m not sure his red did need a nerf, and regardless this is pretty awful.

Thank You!!

@Brigby its been mentioned but I think it would make for a great PR move to let us break down our champed gambits to 450 and get Marvel Legend store tokens for the remaining covers.

They could have just removed the part where he blocks his team mates’ powers since his Red has been nerfed.

Lol at people acting surprised.
If you’ve been playing for a year, you know nerfs will happen.
Since OML you Aldo know that 5s aren’t immune.

So if you spent thousands to get Gambit to insane levels, don’t act like you didn’t know that it was a temporary investment, like any money spent on a F2P game, ever.
Like flushing money down the toilet after burning it.

Thank you for the long overdue nerf.

Really, really hope they run a ‘System:Reboot’ event that rewards a free random 5* Gambit cover, so I can at least keep him rostered for essentials after being forced to sell my only champed 5*. =(

@Brigby
Will there be any compensation outside of one single token?
Because this is an utterly heavy handed and demoralizing nerf. A single champion level at n a character will not help my skewed roster. You basically set my roster back from a near 500 one to a 460 one.

And since devs refuse to offer vets a non-bandaid solution to building up their five star rosters, expect that to continue.

I could live with the drastic nerf, if I knew that I had hope of building a HE or BP, but it’ll never happen new 5 stars player just entering the tier but far enough along in it to be stuck. One of my six champs just became near useless.

As a baby 5* player (only have Gambit, Thor, and GR champed at the tier), I’m torn. I like my 5* Gambit and am proud that I was able to get him champed. He’s helped me through a whole lot of PvP. But…I dunno, he’s kind of boring. Pre-nerf I don’t have any incentive to go after other characters for gameplay reasons. Now I do.

I guess my real issue is that the token store has too many other 5* covers in there. The Gambit 5* store should be limited to: Black Bolt, Thor, Oyoke, Jessica, Daredevil, LumberCap, Wasp, Thanos, Panther, and Peter Parker.

Having my 5* champ be nerfed is heartwrenching but OK in the long run. Having my 5* champ be nerfed and offered BannerHulk is just insulting.

Although Gambit is my first and only 5* champ, I agreed that a nerf was needed. But this is too heavy-handed (at least of everyone having only gambit)

Well then… 13 5* covers for me and back to 4s only. Maybe i am lucky enough to get the missing covers for my 4/2/5 Thor. Although i don’t know if i ever will champ any 5 again (if this is what you get 6 months later).

//Removed Inappropriate Content -Brigby

So I’ll use him, once, to clear a seed node, then I’ll never use him again.

//Removed Insult -Brigby

No. This means they absolutely will announce Rogue as Gambit’s feeder.

This, among other things, is exactly why this had to happen. When people can basically complete with only 1 5* - ie super over-powered king of all meta Gambit 1.0/2.0 - then something has to change.

No disrespect to this person, but why not continue to use Gambit? Almost any 5* champ is a monster. Why sell your only champ?
Not sure what other characters you used him with, but other than being slower, Gambit still seems pretty functional. I will agree with others they probably went too far on changing his Red, but he can still power through most modes with good partners. Yeah, he’s not auto-pilot good on offence AND defense anymore, but maybe it’s time to start building up some other 5*'s if you are staying in 5* tier of play. I hear Thor, Okoye and JJ (among others) are all quite nice, with the latter two still in latest and (somewhat) easier to get, RNG being the devil she is.