Iâll pay that, yes. So ONE character out of, what 120 gets a feeder? Everyone else with a red nuke gets castrated. Didnât seem at all good for my game.
Ragin Cajun would have been fine unchanged, since Purple generation is no longer guaranteed. It would simply be a 5* version of Teen Jeanâs Mind Over Matter, albeit with Countdowns rather than instant AoE damage
Aces and Eights is now good if and only if either team has a Charged tile generator, like Bolt, Surfer, Lockjaw etc. By itself, previously Gambit needed 14 Red to guarantee the bonus damage from Charged tiles. Now he needs 20 Red, for less damage. All they needed to do was reduce the bonus damage (to its current new numbers) and keep it at 7 AP
His new Stacked Deck just needs the teammate restriction removed. This would allow him to fuel other Reds, like Surfer, Thor, Jessica, BeardCap, since his own Red now sucks. And it would also allow those newer players/smaller rosters to use their 0/0/1 Gambit as a battery
In my opinion (as non championed Gambit owner) it doesnât look that bad except for the fact that heâs still blocking purple/red, which seems a bit too restrictive now that the AP gen has moved to a tile. Then again, as probably mentioned in this thread, if you are able to fortify said tile itâs still semi-permanent.
I understand proud owners of Champbits are upset, but he was severely broken and the question was not if but when the nerf was coming. And everyone who dumped loads of real cash into the game to chase him shouldnât act too surprised, it is a f2p game after all. Every purchase you make is in the end only temporary, youâre paying for a service that can be discontinued or changed at any time.
gambit needed a nerf. in pvp, any team that didnât have him was an immediate target, so he was everywhere.
purple and black have been rebalanced perfectly, imo.
purple countdown/repeater/invis overwrite was op. the damage increase makes this power dangerous, while the lower ap gain means you have a shot at stopping it in time.
black is now a tile that you want to match against him, but wonât just kill you if you donât, and wonât randomly steal that color you were building.
red though⌠i think red was a bit overdone. it now takes 10 turns to fire, assuming no red matches, or 20 to do damage if you donât bring along a charger. with the reduced damage, i think 8 ap would be the sweet spot here.
Purple seems fine - still useful to overwrite some tiles and deals a fair amount of damage.
Red - gutted to the ground. 11k with two charged tiles on board for 10 AP? Thor deals 12,5k for 9 ignoring the protect tiles while also adding damage for up to 10 friendly tiles (for a ground total of ~19k if all goes well). This should be a 7-8 AP power for Gambit to keep him relevant (or increased damage to above Thorâs basic output).
Black - would seem fine as well if the power restriction on other characters was removed. As it is - a power that fuels character too slow to use in a game that is dictated by speed.
There was a simple fix - remove the countdown overwrite from the purple (kind of done well) and remove the ap destruction (while keeping the ap generation at the same level as before). Maybe decrease by 10% red damage if needed. Would still be top tier but would not be a must have.
Thanks for the ride Gambit. Now off to the heavy lifting shoulders of the 50Thor.
This day had to be the single biggest day for MPQ to ever make money. Thousands upon Thousands upon Thousands of dollars spent on MPQ that day in a big part for Gambit
Gambit nerf part 2: The death of Gambit
July 26 2018
As I said in my comment on the first page, why should we trust this company with any of our hard earned money when they will pull the trigger and nerf anybody the could. If they would have rebalanced him BEFORE Digital day to this current state or something along this lines, I would bet that no way would have people spent as much as they did for this day. I know I would not have and some that I asked already have agreed as well.
Totally agreeâŚfor what is worth, my vallet will be sealed from now on. Lost any bit of trustâŚ
Now they will release a powerful 5Wasp but I donât mind and wonât take the bait: If powerful, it will be nerfed in the upcoming months, if not it will join immediately the band of unuseful 5 character (Banner, Ock, Gambit, etc.)
This seems pretty ridiculous. If you sell him, I presume you get as many Marvel Legends tokens as you have covers/champ levels - so thatâs a 1:1 proposition (although I donât think that was explicitly stated in the initial post). So why do you only get 369k of iso back when it cost somewhere around 554k to champ him?
Late December, itâs an annual thing. The question is, in 6 months, will anyone still go in?
If they make another super OP character it sets up players for either: 1. Chasing that character with full 100% expectation that said character will be eventually âfixed because we made him too powerfulâ or 2. Donât chase and be left out of the meta.
Donât spend lots of money chasing anyone, is my advice.
I know that a lot of people complaining about the nerf liked Gambit 2.0 because he was quick. You donât necessarily want to sit and play the game for hours on end after youâve been playing for 3-4 years and have seen every event 50 times. You skip the animations. You skip the story points at the beginning and end of matches. But I feel like all they had to do was make Gambit slower and that would have been enough, because it would give teams an opportunity to down him before he became an every-turn problem.
Altering the AP generation/destruction power alone should have sufficed, to the nerf iteration or perhaps even further if it became necessary. This felt like a âreinventing the wheelâ nerf. I know Gambit was frustrating for a lot of people, so thereâs a lot of âHallelujahâ out there on this one, but how can anyone be happy when a character has ALL THREE of their powers altered? Is that really how you want changes to come down in the future?
True. It just seems like the cover return is saying âyep, weâre changing him enough that itâs perfectly reasonable for you to get just as many 5* covers of other characters insteadâ, whereas the iso return is saying âwell weâre changing him, but look how much fun you had already! Here, have some of it back and be happyâ.
We will still need Gambit for Essentials in PVE, so selling fully is a foolâs errand.
This is a better proposition.
However 46 Champ levels spread out over 20 characters in tokens helps me in no way. A bump of 2 levels per character, some Classics still unchamped, is in no way a recompensation.
Letting us freely move as many Champ levels as we want to characters of our choice would be.
My 1/1/1 Gambit will remain terrible and un-used, and I am less afraid of champing my 5/2/2 reyes ghost rider (best covered 5*) when I get those last 4 covers, so this news is okay by me.
It will be interesting to see how much weâve all taken for granted the 2 ap destruction since itâs mostly an invisible effect. It will be noticed. Like many others I am a little disappointed, though not surprised, at the level of nerfing here. I expected the unconditional ap gain to be addressed, and the countdown over-write to be eliminated, and for the record I strongly support both of those moves. Iâm not sure that Red needed both damage and ap cost adjustments though. The combo of those seem to push him well out of the top tier.
Iâll never know though. I plan to use him for one event, get my free LL token, and then cash him for 40 5* covers, especially since JJ, Thor, and Okoye are in the pool. I did the same thing with OML and never once regretted it (well, except that the sell-back token rate was much worse). Iâve been in the crew calling for his re-balance since the initial nerf/buff.