****Gambit (Remy Lebou)****

Gambit (Remy Lebou) star.png
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GAMBIT’S DECK - redtile.png
6 AP: Gambit loves his cards, but he can use them to blow up in the enemy’s face. Deals 100 damage and destroys a chosen 3x3 area on the board and place 1 charged tile. If There are 8 charged tiles, deal 500 damage and destroy the 52 tiles (52 Pickup) Does not generate AP

Level Upgrades:
Level 2: Deals 150 or 800.
Level 3: Deals 200 or 1400. Gambits Deck places 2 charged tiles.
Level 4: Deals 300 or 1800.
Level 5: Deals 400. 52 Card pickup is reduced to 7 charged tiles, deals 2500 and destroys every on the board.

Max Level:
Level 3: Deals 1200 or 8800.
Level 4: Deals 1800 or 9700.
Level 5: Deals 2600 or 10600.

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CAJUN THIEF - purpletile.png
Passive: Remy just can’t seem to shake his habit of “borrowing” things. If the enemy team has 10 or more AP of Black, Blue, or Yellow, steal 1 of that AP per turn.

Level Upgrades:
Level 2: Also steals Team-Up and Pink AP.
Level 3: Activates at 9 or more AP.
Level 4: Also steals Red and Green AP.
Level 5: Activates at 8 or more AP.

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BO SLAM - bluetile.png
8 AP: Ol’ Gambit uses his no staff to slam the enemy right on the head. Deals 600 damage and stuns for 1 turn.

Level Upgrades:
Level 2: Deals 800 damage.
Level 3: Deals 1000 damage.
Level 4: Deals 1200 and stuns 2 turns.
Level 5: Creates a kinetic shockwave damaging the other enemies for 400.

Max Level:
Level 3: Deals 3800 damage.
Level 4: Deals 4400 damage.
Level 5: Deals 5000 damage and 1600 to the other enemies.

So, the blue is a modified Wind Storm. That’s fun. I’d tinker with the damage. Take a look at Rhulk’s greenflag.png
and Colossus’ redflag.png
, or even Scarlet Witch’s purpleflag.png
. You need to do more damage than the star.png
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Characters, or reduce the AP spent.

I’d go for a modified passive, that creates charged tiles on match-four’s, and a 52 pickup that creates a huge board nuke based on the charged tiles on the board.

I took all of your modification suggestions and messed with the characters a little. Most were AP cost shifts.

What if he had a card volley


that stunned the front target and placed one turn timer tiles, hence the cards?

Or maybe big dmg to the front target, and stuns them two turns, and places 1-3-5 countdown.png
tiles. They go off while the teammate is stunned. Maybe using his bo strike causes any friendly countdown.png
tiles to go off, dealing 2x2 board shake-up?