Hi guys
Recently, and other times during my game experience, there were times when I would not be sure what to expect as a result of an action.
I think it could be useful to write here all mechanics/interactions where you think the result was different than what you expects or simply not totally clear in the first place.
This does not include stuff that is the result of something widely known as a bug.
I’ll try to update this first post based on comments.
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Ok here goes the list:
GENERAL/UNCATALOGUED
[spoiler]- during deck building you choose 10 cards. A deck is generated with 4 copies of each one and you draw cards from this deck(even the starting cards in hand).
When the deck is empty a new 40 deck is generated with the same logic.
This is also done when a fetch effect cannot fetch the required card.
Sylvan messenger is the only exception so far where it can fail to fetch(probably a bug).
- tokens can’t go to hand, graveyard or library. When they should they simply “die” instead, triggering any effect related to creature death/destruction.
For istance, a bounce scion gives mana to the owner.[/spoiler]REINFORCING/REPLACING
[spoiler]- when a creature is reinforced and dies a number of copies is put in the graveyard equal to the times you reinforced +1.
Basically an amount of copies equal to the total you did cast in that slot befor it died. So I you cast 3 caustic caterpillar, it gets reinforced 2 times. Upon death 3 copies go in the graveyard.
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when a reinforced creature returns to hand or library, the additional copies go into the graveyard.
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when a creature is replaced by another one, the copies are put in the graveyard
(need confirmation that more than one copy in this case is put in graveyard if it was reinforced) -
when a creature is replaced it does not trigger any effect that is based on the creature death. Technically it does not die.[/spoiler]DISABLE/HEXPROOF/FIRST CREATURE AS TARGET
[spoiler]- hixus. The following rules seem to apply when opponent has hixus in play
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if a creature with lifelink deals damage when opponent has hixus in play the lifelink does not trigger.
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If a creature with renown deals damage renown still triggers and the creature is disabled afterwards.
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A creature with hexproof that deals damage to opponent will be disabled by hixus
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effects that work on opponent’s first creature do work on hexproof creatures as of patch 1.7
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if a disabled creature gains hexproof(like from Sphinx is the final word effect) it does not get enabled.
The disable does affect it normally until normal expiration.
Suppression bond for istance will last till support gets destroyed. -
when you reinforce a disabled creature, any effect that trigger when that creature enters the battlefield do not trigger
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if there is suppression bond or claustrophobia on field and opponent plays a creature that gets disabled by it, that creature will not trigger effect that happen when it enters the battlefield.[/spoiler]CONTROLLING CREATURES
[spoiler]- you cannot cast spells to gain control of creatures you already control.
In some cases you would like to be able to and some cards description do not clearly state “opponent creature”, but for ALL control effects, you can only target creatures your opponent controls.
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if a creature gets permanently controlled and dies/returns to hand/returns lo library it goes to controller’s graveyard/hand/library.
The controller is the player on which side the creature is currently.
A creature permanently controlled does also trigger any effect that happens when it enters the battlefield for the new owner. -
if a creature is temporarily controlled and it dies, any benefit the death grants is given to the original controller.
It is also put in the original controller’s graveyard.
Unlike permanent control, a creature temporarily controlled does not trigger enter the battlefield effects for the new owner but it does trigger(again) those effects when it goes back to the field the original owner when the control ends. -
if a creature is permanently controlled after it generated “activate” gems, matching those gem will benefit(or damage) the original owner.
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temporary creature control allows to have more than 3 creature on the same side of the field.[/spoiler]ENTER THE BATTLEFIELD EFFECT TRIGGERING ORDER
[spoiler]- most(all? Not sure) effect that happen when a creature enters the battlefield work like it happen before the creature actually come into play.
This lead to the two following cases.
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if mirrorpool is in play and a creature that spawns other creatures is played, the creature spawned is the one reinforced, not the creature you played from hand.
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if you play a fleshbag marauder and with it you sacrifice an amalgam, the amalgam comes back in play even if there is not already an amalgam in the graveyard, meaning the amalgam that resurrects is basically the one sacrificed(order goes like sacrifice first then fleshbag comes into play triggering the amalgam reanimation skill)
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similarly if you play a forgotten creation and it causes you to discard an amalgam, the amalgam will come back in play even if there was no amalgam in the graveyard when you played the forgotten creation.
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creatures that gain benefit when another creature get in the battlefield, give benefit to themselves.
Veteran warleader is an example. When it gets in play he buffs himself. -
creature that give benefit to other creatures when they come in play, give benefit also to themselves.
Lieutenant Thalia is an example of this. When she gets into play she Gains +4/4.
2/2 is for the point before this one(because a human entered the field)
2/2 is because she gives 2/2 to all humans in play(she is human).[/spoiler]CLUES ARE SUPPORTS OR NOT?(featuring kaladesh servos)
[spoiler]- clues are counted as support when they enter the field in these cases so far(other cases could exist):
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they grant mana reduction to tyrant
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they drain mana if oath of Jace is in play
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they deal damage if oath of Chandra is in play
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they trigger the -2/-2 malus if blightcaster is in play
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clues count in all iteration I tried so far, as “destroyed support” when destroyed/expire.
Some examples are: -
being brought back by seasons past.
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spawning humans with ulvenwald in play.
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they trigger daring sleuth’s transformation.
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clues do count as support for any effect that is based on the number of supports in play.
This includes until now: -
helm of gods.
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tezzeret’s third skill buff.
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tezzeret’s first skill buffs clues.
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jace unraveler first skill mana gain
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for any other interaction clues do not seem to count as support.
Here is a list I will update with all card that I know do not work with clues: -
Jessian thief
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Thing in the ice
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Sigil of empty throne
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Blessed spirits
[/spoiler]
Feel free to point out any interaction that felt “strange” to you.
Edit: reorganized with spoiler tags for better layout since it is becoming too big. ![]()