With the various countdown tiles and other threats in the game, the standard tactic is to … win. Take out the opponents.
However, with MMR (Match Maker Ranking) and the subsequent MMR Hell I’m seeing, like the 359 point Daken, I’m wondering if I’m playing the game wrong.
- When I have a battle against goons wrapped up, but a Sniper counter is a few rounds from going off, should I try to make sure one of my heroes dies by it before finishing the battle?
- When I get really lucky with an initial cascade, should I abandon the match immediately?
- Should I always let my heroes get gruesomely hurt, even when facing the most trivial of opponents?
- When a bomb is about to go off, killing scores of civilians, should my heroes just let the bomb explode, with their faces pressed up to it so they can get some of the damage, rather than switching it off?
I barely managed to beat the level 327 Daken. Patch and Mags were long dead, and Cap shield-juggled to take down Daken over a tense 15 minutes. Is using Stun a sin now, just like Healing is a sin? Because as soon as I finished the match, all the levels jumped up again, and I have a level 359 Daken as thanks.
- Should heroes use their powers anymore? Should they even attempt to play the game strategically with optimal tile matches each turn?
- Should my heros send in a whole roster in to die every few games just to satisfy the gods of blood and death?
I wouldn’t mind at all if there some sort of bonus for fighting level 359 Daken, but other people are fighting level 50 Daken and getting more points for him. It seems gruesomely arbitrary and unfair. Worse, my heroes don’t feel like heroes any more, since actions that seem heroic receive vile punishments for no reward.
EDIT: Also, the villains don’t feel like villains. There is a “I’ll be punished if I win too easily” vibe that I’m getting now, which really takes away from the fun of playing villains. It feels like I’ve collected a high-level roster of idiots.