Do yourself a favor and look at Fear Itself. Those covers are fantastic. It’s a bit too dark for this game, but WOW
Godawful Halitosis. 8 AP.
No water can quench Johnny’s thirst for vengeance. He smolders the enemy as well as the battlefield.
Destroy 5
and convert 5 random tiles to
. For every blue destroyed, deal 150 DMG.
Generate one yellow 200 DMG
flaming tile per turn. When activated, destroy all flame times, dealing Doom-like TRAP damage and generate one
AP per flame tile destroyed.
Penance Stare. 13 AP.
Johnny unleashes the sorrow of thousands of weeping souls, making the enemy feel great loss and pain.
Deal 5500 damage PLUS 2100 per downed teammate. If Ghost Rider kills an enemy, remove his flame tiles from the board.
Or how about a passive defense tile generator that, when Ghost Rider is attacked, the defense tiles turn into strike tiles? It’s the sort of invoking the spirit / getting him angry.
I really like your take on the Penance Stare - bonus damage for downed teammates! I like the overall flavor you have going for GR.
I don’t feel that defensive tiles fit him though. Maybe something more like Hulk’s anger?
Love the very character-fitting mechanic you came up with for his Penance Stare!! Kind of the reverse of Luke Cage’s yellow.
I can’t wait for Ghost Rider to be added to this game – although he seems so far removed from Marvel’s publishing radar right now, I think we might be waiting a long time if it is in fact predominantly Marvel deciding which characters get added and when.
(Great shoutout to Marvel Ultimate Alliance, BTW – still one of the best Marvel console games of all time. GR and Deadpool really were two of the best in that!
)
I think a better penance stare would be a CD tile that does damage equal to the amount of damage your team has taken when it triggers. Something like this:
Penance Stare 10
The enemy feels the weight of their actions, reciprocating the agony inflicted upon those that inflicted it. Creates a 2 CD black tile that, when triggered, damages the enemy for 50% of the damage that your team has been subjected to this battle.
Level 2: Increases the amount inflicted to 75% of the damage your team has been subjected to.
Level 3: Ghost Rider can see the sins yet to be inflicted to your party. This ability also deals 208 damage as well as the damage the enemy has inflicted upon your party.
Level 4: Increases the damage to 85% of the damage your party has been subjected to as well as doing 250 damage to the enemy.
Level 5: Increases the damage to 95% of the damage your party has been subjected to as well as doing 291 damage to the enemy. Decreases the CD tile to 1 turn.
This way the enemy has a way to avoid the damage if they can match the tile, but also can be a great turn around ability (kinda like classic storm’s yellow) used later in the fight. However, maintains it’s usefulness in battles where you aren’t getting a lot of damage too after 3 covers.
When Kingpin came out i thought he would have a killer move related to Ghost Rider
Since he controlls him with some relic and sends him against The Hand to gain control of them.
That was a dissapointment
I registered just to post this, but I’m surprised no one has actually mentioned the lack of motorcycle use. The bike is one of the defining features of GR (he is called a RIDER after all), and the absence of the motorcycle just takes a lot out of his uniqueness
Here’s my take on a possible way to incorporate the bike into his skillset, replacing the
in the first post
Highway to Hell: 10 AP
Johnny’s motorcycle sets everything it travels upon on fire, leaving behind a trail of ashes
Deals ??? damage and destroys one random row, generating 1
for every 4 tiles destroyed (2 AP generated)
Level 3: generates 1
for every 2 tiles destroyed (4 AP generated)
Level 5: generates 1
for every tile destroyed (8 AP generated)
I thought generating 8
seems too OP at level 1, and since the grid is 8x8, I scaled up the number of
generated in multiples of 2 according to number of covers. Damage scales up with covers of course
Not sure if the game coding would allow such a scenario though. Might not be the best idea, but I think it’s still a decent way to incorporate his bike in.
If they make a tournament, called “Faster than a laser bullet, louder than an atom bomb”, running a doped up Quicksilver and a doped up Sentry, with Ghost Rider as the prize, I will run him whatever he happens to be.
Maybe an AOE including his Bike, you can’t miss that
Penance stare looks cool ilke that, could also be like SG move, depending the health of your allies rather than just downed
Let’s say added damage if allies are below 25% and make it 50% when you get 5 covers