Ok, I started noticing how I have a lot of characters cover maxed, but most are not optimal—and of those, most are missing their third powers while getting many, many duplicates of the first 2 covers. So I wonder if there is a bug in how the cover is decided once the game determines you found a gold.
For example, in event packs, usually it is .3% for a 4* and .6% for any 3*. So the game does a “roll” and finds you found a Black Panther cover. However, at this point, how does the math work? I think there is something in the system that “rolls” down the line. So the code rolls to see if you get yellow (say 40% arbitrarily), if not, moves to blue (40%), and then if it passes those first two, gives the third cover. So on any given token, the first two have a higher probability of appearing. I can’t imagine the system works like rolling a D6, and assigning yellow to 1-2, blue 2-4, and black 5-6.
Or it could be just horrible luck by most people…but it seems like the best power is usually the third, and most people have a problem getting them. Or maybe D3 designed the third power to be the best, and set up the math to make it more difficult. Personally, here were my problem covers while selling lots of duplicates:
- yellow patch
- blue cmags
- green lthor (still missing–the one chance I had at it in pvp, off-season event, and you faced seed teams the whole time)
- R&G, still at 3 blue
- Spider-man, was 5/5/1 for long, long time
- Punisher, still need 1 red
- Doctor Doom
- Sentry, still at 2 yellow
- Colossus, at 3 black
- Lcap, need one more blue, but get so many reds
- Gamora, I don’t know how many greens I have sold
- Black Panther, ironically, black isn’t found often
- Hulk, I’m angry about anger
- Daredevil, I have literally sold at least 5 blue, but sitting on 2 red.
- 2* Bullseye got his green cover, and found so many blacks/purples